GL: new "apple-crashy-msaa-default-framebuffer" workaround #664
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GL: new "apple-crashy-msaa-default-framebuffer" workaround #664
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There's an increasing number of projects that use ANGLE or Zink on that platform, and this workaround makes no sense there.
First spotted in July 2024 with magnum-player, and back then the only reliable solution was to disable MSAA altogether. Fortunately this fixes it as well, unfortunately there's no way to know if the default framebuffer is actually multisampled, so it's done always. Co-authored-by: Vladimír Vondruš <mosra@centrum.cz>
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A suggestion from @DavidPeicho turned into a builtin workaround.
Unfortunately I apparently reduced it way too much so it doesn't actually fix the issue anymore, likely because originally it was done together with a dummy draw and now it isn't, so that needs to be investigated and fixed first. Maybe just a framebuffer clear could help? I hope I don't need to create a dummy shader and all that as well...