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This repository was archived by the owner on May 24, 2026. It is now read-only.

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MOVED & ARCHIVED

This project has moved from git repo to git repo throughout its life since 2011, starting on Google Code, then moving to Bitbucket, then to Github. Now, it's moving again - but this time, the circumstances are different.

Google Code went into an archived state, which is in character for Google's habit of killing off products and services.

Bitbucket took a bit longer to be "killed off" - now, Atlassian is focused on replacing every employee it can with AI. The product quality is also greatly suffering as a result.

Github used to be a great place to build. Before it was purchased by Microsoft - but now it resembles nothing of what it used to be, and is likely on its way out, too.

Github is now focused on AI, like its parent company - to the point that user experience is last on the list of priorities.

It's time to migrate again.

You can view the code here:

https://codeberg.org/mrparker/aos-server-status

This repo will be archived, and updates to it will cease. For all future updates, refer to the link above.

Original README preserved below:

AoS Server Status

This project contains a script which allows you to obtain the status of any server running a ace of spades game server. This uses the buiild and shoot API in order to obtain the status, but can be used with your own status APIs if necessary.

A demo can be viewed here: https://aos-status.mrparker.dev, and the script can be located here (download locally and use a CDN or your server to serve): https://github.com/mrparkerlol/aos-server-status/blob/main/server_status.js

Or, you can use this URL instead: https://aos-status.mrparker.dev/server_status.js

The old PHP code can be found here: https://github.com/mrparkerlol/aos-server-status/tree/old

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