@@ -309,36 +309,37 @@ def update_render_view(self, client, force: bool = False):
309309 client .scene .set_background_image (rgb_np )
310310 elif style == "density" :
311311 # Convert density to grayscale image
312- density_np = to_np (sple_odns [ 0 ]) # Remove batch dimension
313- # Normalize to 0-1 range for visualization
314- density_np = np . clip ( density_np , 0 , 1 )
315- # Convert to RGB by repeating the channel
316- rgb_np = np . stack ([ density_np , density_np , density_np ], axis = - 1 )
317- client . scene . set_background_image ( rgb_np )
312+ density_np = to_np (sple_odns )
313+ density_255 = 255 * ( density_np - density_np . min ()) / ( density_np . max () - density_np . min () + 1e-8 )
314+ density_255 = density_255 . astype ( np . uint8 )
315+ img = np . repeat ( density_255 [ 0 ], 3 , axis = 2 )
316+ client . scene . set_background_image ( img )
317+
318318 elif style == "distance" :
319- # Convert distance to grayscale image
320- distance_np = to_np (sple_odist [0 ]) # Remove batch dimension
321- # Apply scale factor like polyscope version
322- distance_np = (distance_np * self .viz_render_style_scale ) / np .clip (to_np (sple_odns [0 ]), 1e-06 , None )
323- # Normalize to 0-1 range
324- distance_np = np .clip (distance_np , 0 , 1 )
325- # Convert to RGB by repeating the channel
326- rgb_np = np .stack ([distance_np , distance_np , distance_np ], axis = - 1 )
327- client .scene .set_background_image (rgb_np )
319+ distance_np = to_np (sple_odist )
320+ distance_255 = 255 * (distance_np - distance_np .min ()) / (distance_np .max () - distance_np .min () + 1e-8 )
321+ distance_255 = distance_255 .astype (np .uint8 )
322+ img = np .repeat (distance_255 [0 ], 3 , axis = 2 )
323+ img [:, :, 1 :] = 0
324+ client .scene .set_background_image (img )
325+
326+
328327 elif style == "hits" :
329328 # Convert hits count to grayscale image
330- hits_np = to_np (sple_ohit [ 0 ]) # Remove batch dimension
331- # Normalize to 0-1 range
332- hits_np = np . clip ( hits_np , 0 , 1 )
333- # Convert to RGB by repeating the channel
334- rgb_np = np . stack ([ hits_np , hits_np , hits_np ], axis = - 1 )
335- client .scene .set_background_image (rgb_np )
329+ hits_np = to_np (sple_ohit )
330+ hits_255 = 255 * ( hits_np - hits_np . min ()) / ( hits_np . max () - hits_np . min () + 1e-8 )
331+ hits_255 = hits_255 . astype ( np . uint8 )
332+ img = np . repeat ( hits_255 [ 0 ], 3 , axis = 2 )
333+ img [:, :, 2 :] = 0
334+ client .scene .set_background_image (img )
336335 elif style == "normals" :
337336 # Convert normals to RGB image
338- normals_np = to_np (sple_onrm [0 ]) # Remove batch dimension
339- # Scale from [-1,1] to [0,1] like polyscope version
340- normals_np = 0.5 * (normals_np + 1 )
341- client .scene .set_background_image (normals_np )
337+ normals_np = to_np (sple_onrm )
338+ normals_255 = 255 * (normals_np - normals_np .min ()) / (normals_np .max () - normals_np .min () + 1e-8 )
339+ normals_255 = normals_255 .astype (np .uint8 )
340+ img = np .repeat (normals_255 [0 ], 3 , axis = 2 )
341+ # img[:, :, 0] = 0
342+ client .scene .set_background_image (img )
342343
343344 def block_in_rendering_loop (self , fps : int = 60 ):
344345 """Block in rendering loop"""
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