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Dschadu edited this page Apr 23, 2020 · 4 revisions

1. What is the difference between this and OpenVR Input Emulator?

  • Simpler UI
  • Only one motion compensation mode: reference tracker
  • Low pass filter that filters out any vibration picked up from the reference tracker

2. What HMDs are supported?

Every device that uses SteamVR is supported. Supported Devices

3. Do I need to mount a tracker to my Simulator?

Yes, as this is the only supported motion compensation mode.

4. Where to mount the tracker?

Close to your head. The mount has to be extremely sturdy! Zip ties, tape or Velcro will not be enough.

5. How do the filter values work?

With v0.2.2 a new filter for XYZ was introduced. Now we have two filters: A linear interpolation filter (SLERP) for rotation and another filter (DEMA-Filter) for XYZ.
LPF Beta: The number is the rate at which the filter follows a new value. A '1' means immediate adoption of the value. Where a '0' means no adoption. A low beta-value will filter vibrations better, but you will notice a swimming or lagging picture, as it takes time for the filter to adapt to the real value.
Samples: A higher number means more smoothing. It is okay to go with big increments like 50 and fine tune from there.

You have to find the sweet spot for your setup. A good starting point for Lighthouse-tracked devices is a LPF Beta value of 0.2 and 100 for Samples.

6. My view jumps around, even with strong filter values!

Bass shakers and other continuous vibrations cause the internal IMU to drift. The software cannot compensate this drift. You need to dampen the tracker

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