-
-
Notifications
You must be signed in to change notification settings - Fork 19
- Simpler UI
- Only one motion compensation mode: reference tracker
- Low pass filter that filters out any vibration picked up from the reference tracker
Every device that uses SteamVR is supported. Supported Devices
Yes, as this is the only supported motion compensation mode.
Close to your head. The mount has to be extremely sturdy! Zip ties, tape or Velcro will not be enough.
With v0.2.2 a new filter for XYZ was introduced. Now we have two filters: A linear interpolation filter (SLERP) for rotation and another filter (DEMA-Filter) for XYZ.
LPF Beta: The number is the rate at which the filter follows a new value. A '1' means immediate adoption of the value. Where a '0' means no adoption. A low beta-value will filter vibrations better, but you will notice a swimming or lagging picture, as it takes time for the filter to adapt to the real value.
Samples: A higher number means more smoothing. It is okay to go with big increments like 50 and fine tune from there.
You have to find the sweet spot for your setup. A good starting point for Lighthouse-tracked devices is a LPF Beta value of 0.2 and 100 for Samples.
Bass shakers and other continuous vibrations cause the internal IMU to drift. The software cannot compensate this drift. You need to dampen the tracker