Releases: rainlizard/Unearth
Releases Β· rainlizard/Unearth
0.66.852
0.65.848
- Added Sentry and Ballista trap icons
0.64.842
- Fixed not being able to run maps that have a different LEVELS_LOCATION than their mappack .cfg filename
- Fixed shaders going dark for real this time
- Renamed Gold Pot (500) to Large Gold Pot (500)
- Fixed slabset.toml/columnset.toml/rules.cfg saving in incorrect folder
0.63.832
- Fixed blue selector's broken animation
- Fixed objects not being alpha coloured in shade of player
0.62.830
- Added Edit->'Rules'
- Added Graphics->'Rendering rate'
- Added Graphics->'Inputs update screen'
- Added Graphics->'Pause when unfocused'
- Fixed 'Edit tilesets' window
- Fixed slab style textures not displaying on map
- Merged PR 'New Maiden Icon and all other Stuff for the Bird'
- When moving Action Points, update their script markers
- Reset preferences button now reopens editor
- 'Place door as locked' checkbox remembered between restarting editor (like Fortify is)
0.61.811
- All custom specials now have access to the CustomBox field
- Fixed loading classic format
- Fixed loading campaign CFGs
0.60.804
- Attempt to auto-detect keeperfx.exe or keeper.exe in current folder and parent folder
- Added link to keeperfx.net/workshop in File menu
- Fix herogate numbers missing in Classic format
- Slightly more accurate herogate shader
- Fixed issues with subwindows breaking when the main window is resized too small
- Fixed neutral creatures not flashing on map load, slowed down flashing
- Lowercase folder and executable
0.59.789
- Respect desired windows size/position
- Fixed some default window positioning
- Fixed an issue where non-keeperfx installations were crashing on opening/new maps
- Removed dernc.exe executable and added a gdscript implementation of the algorithm
- Improved RNC decompression confirmation window
0.58.784
- Editing Slabset or Columnset will now instantly update slabs on the map to use those new columns
- Auto save map0000*.slabset.toml and map0000*.columnset.toml files when you save your map (if they've been modified)
- In Slabset window, flash all affected columns on the map
- In Properties window's Column tab, when you click on the map the Slabset window will automatically open and go to that column
- Slabset window title changes depending on whether you have local or campaign file open and displays "No saved file" status
- Added preference "Show CLM data tab" which is disabled by default
- Added list of modified Columnset IDs in the Columnset window
- Slabs are placed 40% faster
- Some small optimizations to overhead 2D graphics
- Mark map as edited when modifying slabset/columnset
- Added reserved columnset space and slabset space for future default keeperfx additions (if you already have custom column/slab IDs within this space, then you need to move them out)
- When you run out of clm entries, directly ask if the user wants to "Clear unused"
- Calculate a column's Height and Lintel fields automatically, like how Solid mask is auto calculated
- Slabset window's "Near water" & "Near lava" text replaced with "Room face variation" on certain slabIDs like LAIR_WALL
- In overhead 2D view, always display highest cube of a column (previously it was relying on the "height" value which led to confusion)
- Fixed an issue where viewing certain Slabset variations would cause them to be marked as modified
- Disable editing column 0
- Display 'Columnset' and 'Variation' in Properties 'Column' tab
- Small UI theme adjustments
- Slabset window size & position stored in settings, defaults to being a smaller window on the side
- Fixed an issue where shaders would sometimes go dark
- If the Slabset window is open, their textures will now be updated when switching tileset
- Better detection for when windows are offscreen
- 'Go to unused' button now works in 'Classic format'
- Fixed Things going dark on map when viewed in Slabset window
- For slabset.toml only export the variations that were altered, instead of all 28 variations
- Fixed a slabset bug where lights were incorrectly marking the variation as modified
- Moved column editor's 'Utilized' to advanced section
- Removed ColumnsCount and [common] header from exported columnset.toml
0.57.742
- Added Changelog window
- New map window: added player placement
- New map window: added pizza symmetry option
- Fixed visual artifacts in 3D view
- Added SSAA setting to Preferences -> Graphics
- 3D view starts at current 2D position
- Lintel is calculated for columns, fixing a bug where portals had a hole in them in the in-game map view. (if you still have this bug you'll need to click 'Clear unused' in the column editor)
- Fake slabs: Changed "Slab ID" text to "Masquerade as"
- Spam protection for duplicate messages
- Fixed some console errors (potentially solves a crash)
- Fixed 'failed to load objects' error