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Releases: rainlizard/Unearth

0.66.852

17 Jan 06:07

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  • Added setting to allow editing reserved IDs in slabset editor

0.65.848

22 Nov 10:50

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  • Added Sentry and Ballista trap icons

0.64.842

08 Sep 10:27

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  • Fixed not being able to run maps that have a different LEVELS_LOCATION than their mappack .cfg filename
  • Fixed shaders going dark for real this time
  • Renamed Gold Pot (500) to Large Gold Pot (500)
  • Fixed slabset.toml/columnset.toml/rules.cfg saving in incorrect folder

0.63.832

05 Aug 10:37

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  • Fixed blue selector's broken animation
  • Fixed objects not being alpha coloured in shade of player

0.62.830

30 Jul 02:38

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  • Added Edit->'Rules'
  • Added Graphics->'Rendering rate'
  • Added Graphics->'Inputs update screen'
  • Added Graphics->'Pause when unfocused'
  • Fixed 'Edit tilesets' window
  • Fixed slab style textures not displaying on map
  • Merged PR 'New Maiden Icon and all other Stuff for the Bird'
  • When moving Action Points, update their script markers
  • Reset preferences button now reopens editor
  • 'Place door as locked' checkbox remembered between restarting editor (like Fortify is)

0.61.811

26 Jul 01:10

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  • All custom specials now have access to the CustomBox field
  • Fixed loading classic format
  • Fixed loading campaign CFGs

0.60.804

24 Jul 01:19

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  • Attempt to auto-detect keeperfx.exe or keeper.exe in current folder and parent folder
  • Added link to keeperfx.net/workshop in File menu
  • Fix herogate numbers missing in Classic format
  • Slightly more accurate herogate shader
  • Fixed issues with subwindows breaking when the main window is resized too small
  • Fixed neutral creatures not flashing on map load, slowed down flashing
  • Lowercase folder and executable

0.59.789

09 Jul 09:02

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  • Respect desired windows size/position
  • Fixed some default window positioning
  • Fixed an issue where non-keeperfx installations were crashing on opening/new maps
  • Removed dernc.exe executable and added a gdscript implementation of the algorithm
  • Improved RNC decompression confirmation window

0.58.784

05 Jul 23:39

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  • Editing Slabset or Columnset will now instantly update slabs on the map to use those new columns
  • Auto save map0000*.slabset.toml and map0000*.columnset.toml files when you save your map (if they've been modified)
  • In Slabset window, flash all affected columns on the map
  • In Properties window's Column tab, when you click on the map the Slabset window will automatically open and go to that column
  • Slabset window title changes depending on whether you have local or campaign file open and displays "No saved file" status
  • Added preference "Show CLM data tab" which is disabled by default
  • Added list of modified Columnset IDs in the Columnset window
  • Slabs are placed 40% faster
  • Some small optimizations to overhead 2D graphics
  • Mark map as edited when modifying slabset/columnset
  • Added reserved columnset space and slabset space for future default keeperfx additions (if you already have custom column/slab IDs within this space, then you need to move them out)
  • When you run out of clm entries, directly ask if the user wants to "Clear unused"
  • Calculate a column's Height and Lintel fields automatically, like how Solid mask is auto calculated
  • Slabset window's "Near water" & "Near lava" text replaced with "Room face variation" on certain slabIDs like LAIR_WALL
  • In overhead 2D view, always display highest cube of a column (previously it was relying on the "height" value which led to confusion)
  • Fixed an issue where viewing certain Slabset variations would cause them to be marked as modified
  • Disable editing column 0
  • Display 'Columnset' and 'Variation' in Properties 'Column' tab
  • Small UI theme adjustments
  • Slabset window size & position stored in settings, defaults to being a smaller window on the side
  • Fixed an issue where shaders would sometimes go dark
  • If the Slabset window is open, their textures will now be updated when switching tileset
  • Better detection for when windows are offscreen
  • 'Go to unused' button now works in 'Classic format'
  • Fixed Things going dark on map when viewed in Slabset window
  • For slabset.toml only export the variations that were altered, instead of all 28 variations
  • Fixed a slabset bug where lights were incorrectly marking the variation as modified
  • Moved column editor's 'Utilized' to advanced section
  • Removed ColumnsCount and [common] header from exported columnset.toml

0.57.742

19 Jun 09:13

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  • Added Changelog window
  • New map window: added player placement
  • New map window: added pizza symmetry option
  • Fixed visual artifacts in 3D view
  • Added SSAA setting to Preferences -> Graphics
  • 3D view starts at current 2D position
  • Lintel is calculated for columns, fixing a bug where portals had a hole in them in the in-game map view. (if you still have this bug you'll need to click 'Clear unused' in the column editor)
  • Fake slabs: Changed "Slab ID" text to "Masquerade as"
  • Spam protection for duplicate messages
  • Fixed some console errors (potentially solves a crash)
  • Fixed 'failed to load objects' error