Releases: randovania/open-prime-rando
Releases · randovania/open-prime-rando
Release list
v0.20.0
What's Changed
- Edit portal scan to tell the destination. by @henriquegemignani in #421
- Prevent Pickup Spawns from interrupting cutscenes by @MrMiguel211 in #407
- Main Gyro Chamber dynamic layer loading by @MrMiguel211 in #420
- fix cutscene models by @duncathan in #426
- Add right arm multiplayer Samus custom textures by @MrMiguel211 in #435
- Torvus Temple memory optimizations by @MrMiguel211 in #418
- Fix legacy patcher dol patches by @henriquegemignani in #438
Full Changelog: v0.19.0...v0.20.0
v0.19.0
What's Changed
- Sacred Bridge - Also add a scan activation trigger on Platform Down layer and add a lower reposition check by @MrMiguel211 in #339
- Activate 2nd Pass in Dark Oasis by default by @MrMiguel211 in #340
- Dynamo Works - Move CATE Spider Tracks to Default* by @MrMiguel211 in #346
- Some ironing in Torvus Temple patches by @MrMiguel211 in #331
- Sanctuary Entrance dynamic layer loading by @MrMiguel211 in #347
- call the main workflow directly from the update-hashes workflow by @duncathan in #351
- persist inventory items and add multiplayer items to logbook by @duncathan in #350
- some minigyro improvements by @duncathan in #353
- Remove menu entries for Multiplayer and Hint System. by @henriquegemignani in #356
- Fix an oversight in Dynamo Works related to dynamic layer loading by @MrMiguel211 in #357
- allow changing the HUD color by @duncathan in #355
- don't stack changes to pickups between progressive stages by @duncathan in #372
- add post-obtain particle to custom pickups by @duncathan in #373
- move the bomb guardian pickup off of the generated objects layer by @duncathan in #374
- deactivate more of the previous progressive stage's instances by @duncathan in #377
- implement the security station B layer changes by @duncathan in #376
- docs: add standalone patcher usage to README by @ded-furby in #343
- fix later progressive stages not following objects by @duncathan in #375
- Remaining early-game design changes by @duncathan in #379
- Add DefenseUp custom item by @henriquegemignani in #382
- check for the ETM item instead of the inventory item in the logbook by @duncathan in #384
- edit elevators in new API by @duncathan in #386
- Make the map legend not care if you have the necessary items by @henriquegemignani in #387
- Change Items: X% into a Locations: X/N by @henriquegemignani in #388
- Fix defense up dol patch being wrong by @henriquegemignani in #390
- Make Transport C Access block be Two-Sided by @MrMiguel211 in #381
- update RDS by @duncathan in #394
- make grand abyss robots always present by @JeffGainsNGames in #397
- Agon Temple persistent Pickup by @MrMiguel211 in #399
- Dark Agon Temple persistent pickup by @MrMiguel211 in #405
- Prevent Amorbis fight from happening in wrong room by @MrMiguel211 in #404
- Update all dependencies by @henriquegemignani in #414
- Dynamo Works persistent pickup by @MrMiguel211 in #406
- Hive Temple persistent pickup by @MrMiguel211 in #403
- Sacrificial Chamber Changes by @MrMiguel211 in #401
- Add an option to reveal map icons that aren't doors by @henriquegemignani in #416
- option to move worlds around in the MAPU by @duncathan in #398
- Add force two-way portals. by @henriquegemignani in #415
- Add support for changing portal connections by @henriquegemignani in #417
New Contributors
- @ded-furby made their first contribution in #343
Full Changelog: v0.18.0...v0.19.0
v0.18.0
What's Changed
- [QoL] Torvus Temple - Restore unused room loading stop functions to make cutscene skips faster by @MrMiguel211 in #333
- Make every pickup increase item percentage by 1. by @henriquegemignani in #335
- fix patching converted resources by @duncathan in #334
- Document create_new_inventory_slot_array by @henriquegemignani in #336
- better status updates by @duncathan in #337
Full Changelog: v0.17.0...v0.18.0
v0.17.0
What's Changed
- Remove PYTHONWARNINGS from build step by @henriquegemignani in #212
- Remove attract videos by @henriquegemignani in #215
- Integrate calling specific_area_patches in new patcher by @henriquegemignani in #219
- Add World/AreaChange by @henriquegemignani in #217
- Certain types shouldn't have TypeChecking by @henriquegemignani in #218
- Implement iso to iso patching via nod-rs by @henriquegemignani in #214
- Store hashes of every file separately by @henriquegemignani in #221
- Update to latest RDS by @henriquegemignani in #222
- Patch game title, id and banner. by @henriquegemignani in #224
- Don't leave files in the tmp for self-hosted runner by @henriquegemignani in #223
- Add FrontEnd edits and text by @henriquegemignani in #225
- Add PatcherEditor.get_simple_scan/get_full_scan, improve create_strg by @henriquegemignani in #216
- Use updated templates in RDS by @henriquegemignani in #228
- Hash test for the new patcher by @henriquegemignani in #227
- Area Patcher by @henriquegemignani in #229
- Add starting items patching by @henriquegemignani in #226
- Mark all cutscenes as skippable by @henriquegemignani in #232
- Pickups v2 but actually v0 but actually MVP but less viable by @henriquegemignani in #237
- Improve typing by @henriquegemignani in #236
- Fix incorrect CameraFilterKeyframe properties in Landing Site and TTC (for the third time) by @MrMiguel211 in #238
- Update to RDS 0.37 by @henriquegemignani in #247
- Add coverage config by @henriquegemignani in #248
- More typing and related fixes by @henriquegemignani in #242
- loop conditional relays by @duncathan in #246
- Implement progressive pickups by @duncathan in #243
- fix the GFMC gate patch by @duncathan in #250
- Improve PickupModification schema by @henriquegemignani in #251
- Make Ing Battle music play in Temple Sanctuary when other music layers are also active by @MrMiguel211 in #249
- Fix hud memo string for pickups. by @henriquegemignani in #252
- Add 3 new custom locations with a 4-stage progressive pickup by @henriquegemignani in #253
- Change sanc entrance keybearer to default layer by @JeffGainsNGames in #234
- A bunch of fixes for pickups by @duncathan in #254
- fix the oversight jeff pointed out from my last pr by @duncathan in #257
- update rds and use AreaPatcher for more things by @duncathan in #259
- Add a Terminal Fall in Minigyro Chamber "Gyroscope puzzle" layer by @MrMiguel211 in #258
- Patch logbook by @henriquegemignani in #260
- fix weirdness with reloads, and better way to prevent the race condition by @duncathan in #261
- Include custom_names.json in legacy patcher test by @henriquegemignani in #262
- Adjust small randomization to AreaPatcher and use it by @henriquegemignani in #263
- add pickup map icons by @duncathan in #268
- Move the translator gate in Hive Access Tunnel by @henriquegemignani in #269
- Main Research changes by @MrMiguel211 in #267
- add custom models to test json, and fix a couple errors with them by @duncathan in #272
- Run apply_corrupted_memory_card_change for new patcher by @henriquegemignani in #273
- translator gate editing by @duncathan in #270
- Integrate inverted mode to the new patcher by @henriquegemignani in #274
- Main Reactor Changes by @MrMiguel211 in #264
- Integrate auto-enabled elevators into new patcher by @henriquegemignani in #276
- update to latest RDS by @duncathan in #275
- Support for revealing the map from the start by @henriquegemignani in #278
- Add patching for custom suit textures by @henriquegemignani in #277
- Dynamo Works Memory/Object optimization and Dynamic layer loading by @MrMiguel211 in #271
- hint patching by @duncathan in #279
- Add new hint locations for dark temple keys by @duncathan in #282
- reorganize specific_area_patches by @duncathan in #283
- Add correct pickup obtained sounds to test json by @MrMiguel211 in #280
- some changes for the translator gates in torvus temple by @duncathan in #284
- Fix an oversight in Aerie for the Echo Puzzle Softlock patch by @MrMiguel211 in #285
- Aerie Changes by @MrMiguel211 in #287
- Support for new RDS by @henriquegemignani in #286
- Implement DamageChanges by @henriquegemignani in #288
- Add a secondary trigger in Sacred Bridge on Sacred Path side that activates the scan panel by @MrMiguel211 in #291
- Add hashes of the dol to the test by @henriquegemignani in #293
- Add even more dol patches by @henriquegemignani in #294
- move the main reactor keybearer to the default layer by @duncathan in #295
- Add GameOptionsDefaults and BeamConfiguration patches by @henriquegemignani in #301
- Central Mining Station Dynamic layer loading by @MrMiguel211 in #296
- show STKs on the map screen by @duncathan in #297
- Fix ETM having incorrect scale and add it's ambient sound by @MrMiguel211 in #305
- Add ITEMS.md by @henriquegemignani in #308
- Add CodeCaveTracker and Massive Damage changes by @henriquegemignani in #302
- Add pydantic helper for PickupModelByName by @henriquegemignani in #313
- use AreaPatcher for DLR and expose in new configuration by @duncathan in #311
- Make boss Pickups persist after room reloads by @MrMiguel211 in #310
- Improve workflow for updating hashes by @henriquegemignani in #316
- Fixes for update hashes by @henriquegemignani in #318
- make GFMC ship missile and DMT active from the start by @duncathan in #290
- Update RDS, legacy patcher test improvement by @henriquegemignani in #324
- Support for custom InventorySlotEnum entries by @henriquegemignani in #307
- Fix Temple Sanctuary gate patch not working by @MrMiguel211 in #314
- Fix Torvus Temple Barrier collision patch by @MrMiguel211 in #329
New Contributors
- @MrMiguel211 made their first contribution i...
v0.16.0
What's Changed
- Fix the licensing field by @henriquegemignani in #173
- bump RDS by @duncathan in #170
- New Patching API by @henriquegemignani in #181
- Add dol patching for new API by @henriquegemignani in #182
- fix old API abuse by @duncathan in #183
- Reduce legacy patcher to a mimimum by @henriquegemignani in #184
- Add support for changing starting room in new patcher by @henriquegemignani in #194
- Implement patching practice mod by @henriquegemignani in #197
- Refactoring custom assets definitions by @henriquegemignani in #200
- Fix customizing rubiks texture not working by @henriquegemignani in #208
New Contributors
Full Changelog: v0.15.1...v0.16.0
v0.15.1
What's Changed
- Fix exporting placing the Paks in the wrong folder by @henriquegemignani in #117
Full Changelog: v0.15.0...v0.15.1
v0.15.0
What's Changed
- Add API support for editing any tweak by @henriquegemignani in #105
Full Changelog: v0.14.0...v0.15.0
v0.14.0
What's Changed
- colorblind-friendly textures for main gyro by @Uncle-Reggie in #110
New Contributors
- @Uncle-Reggie made their first contribution in #110
Full Changelog: v0.13.0...v0.14.0
v0.13.0
What's Changed
- merge main into replace-claris-patcher by @duncathan in #65
- specific patches by @duncathan in #58
- Initial work for replacing Claris Patcher by @henriquegemignani in #101
- Use Spine.from_bytes by @henriquegemignani in #102
Full Changelog: v0.12.0...v0.13.0
v0.12.0
What's Changed
- Remove the glowing morph ball effect from Double Damage by @henriquegemignani in #97
Full Changelog: v0.11.2...v0.12.0