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  • Add separate processing for RGB and Depth camera types with specific capture source and image properties.
  • Introduce new data structures to handle RGB and Depth surface contexts.
  • Adjust pixel format and data handling based on camera type, including custom encoding and image data initialization.
  • Improve conditions for processing captured data by ensuring proper checks are in place for RGB and Depth data retrieval.
  • Add a Depth array to FRenderRequest struct to store depth information.
  • Remove obsolete comments and redundant code sections to improve readability and maintainability.

- Add separate processing for RGB and Depth camera types with specific capture source and image properties.
- Introduce new data structures to handle RGB and Depth surface contexts.
- Adjust pixel format and data handling based on camera type, including custom encoding and image data initialization.
- Improve conditions for processing captured data by ensuring proper checks are in place for RGB and Depth data retrieval.
- Add a `Depth` array to `FRenderRequest` struct to store depth information.
- Remove obsolete comments and redundant code sections to improve readability and maintainability.
@yuokamoto yuokamoto merged commit 3dea23f into UE5.2 Feb 24, 2025
@yuokamoto yuokamoto deleted the depth_update branch February 24, 2025 06:32
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3 participants