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raylib integration with other libraries
        Jeffery Myers edited this page Oct 8, 2021 
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        5 revisions
      
    raylib can be used with other engines/libraries/tools for extended features. Here it is a list of integrations:
- raylib + sokol_app -> rayfork
 - raylib + Tiled -> raylib_tiled_import_with_tmx, libtmx docs
 - raylib + Nuklear -> raylib-nuklear, 3d-gui-with-raylib
 -  raylib + Dear ImGui
- raylib-extras rlImGui(4.0) For Current Github Raylib
 - raylib-extras rlImGui-cs(3.7) For Current Github Raylib-cs
 - raylibExtras rlImGui(3.7+) For Raylib v3.7
 - raylib-cimgui
 
 - raylib + Gtk3 -> gtk-raylib
 - raylib + Spine -> spine-raylib
 - raylib + Unity -> using-raylib-dll-in-unity
 - raylib + Assimp -> raylib-3D
 - raylib + physics/maths -> ProfJski Examples
 - raylib + enet -> NetDynamics
 - raylib + nbnet -> nbnet example
 - raylib + ECS -> Using raylib with an ECS
 - raylib + Entitas Lite (ECS) -> mmGame-Engine
 - raylib + mpeg1 -> textures_video_playing.c.txt, c99-raylib-vide-player
 - raylib + libmpeg2 -> article + code
 - raylib + pyTorch C++ -> TorchRayLib
 - raylib + ProceduralGen -> ProcGen
 - raygui + tigr -> raygui-tigr
 
Please, feel free to update this list with new additions!
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
 - Syntax analysis
 - Data structures
 - Enumerated types
 - External dependencies
 - GLFW dependency
 - libc dependency
 - Platforms and graphics
 - Input system
 - Default shader
 - Custom shaders
 - Coding conventions
 - Integration with other libs
 
- Working on Windows
 - Working on macOS
 - Working on GNU Linux
 - Working on Chrome OS
 - Working on FreeBSD
 - Working on Raspberry Pi
 - Working for Android
 - Working for Web (HTML5)
 - Working on exaequOS Web Computer
 - Creating Discord Activities
 - Working anywhere with CMake
 - CMake Build Options
 
- raylib templates: Get started easily
 - How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
 - How To: C# Visual Studio Setup
 - How To: VSCode
 - How To: Eclipse
 - How To: Sublime Text
 - How To: Code::Blocks