[IOS] Fix: don't activate AudioSession in getAudioInputs #863
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Removes the setActive call in getAudioInputs.
Activating the AudioSession is, as far is I can see, unnecessary for retrieving input devices and causes unwanted side effects when no call is active:
In our setup, we call
getAudioRouteswheneverdidChangeAudioRouteis triggered to update the UI based on available routes. On iOS, several audio route change events occur during a call, including right after a call ends. We noticed that when ending a call via Bluetooth controls in a car (standard HandsFree, not CarPlay):This behavior seems to happen because activating the AudioSession causes the HandsFree system to create a "virtual" call interaction whenever the session becomes active.