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… state GameTextInput's state has a null text_UTF8 until a state is first set (by the app or the IME). AndroidApp::text_input_state() called before that passed the null pointer to slice::from_raw_parts, which is undefined behavior even for length 0 (a panic with debug assertions: 'unsafe precondition(s) violated: slice::from_raw_parts requires the pointer to be aligned and non-null'). An empty slice is used instead. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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GameTextInput's state has a null text_UTF8 until a state is first set (by the app or the IME). AndroidApp::text_input_state() called before that passed the null pointer to slice::from_raw_parts, which is undefined behavior even for length 0 (with debug assertions: "unsafe precondition(s) violated: slice::from_raw_parts requires the pointer to be aligned and non-null"). An empty slice is used instead.
AI assistance: the code and this text were written with Claude (Anthropic); the commits carry a Co-Authored-By line.