Welcome, samosa lovers!
Note: Samosa - the programming language, is named after an Indian snack called "samosa", and is pronounced as "some-o-saah" (the part "saah" is pronounced like the word "sour", but without the "r").
NOTE: The online playground linked below is currently stopped due to budget constraints. It will be up soon. Meanwhile, feel free to download the compiler and give it a try!
This section will be updated soon with the other alternatives for installing samosa.You really don't need to install anything if you already have JRE (minimum java version 11) installed. Otherwise, you'll have to install that first.
Head over to releases to grab the latest version of the compiler (it is an executable JAR file, named in the format: samosac-<version>-full.jar)
You now have the compiler, yay!
Note: Ensure that you have the following installed (and in your PATH) before using the upcoming commands to build from source:- git
- ≥ JDK 11 (the project was developed on JDK 17, but the code is compatible with java version >= 11.)
- Apache Maven 3.1 or higher version
To download the source and build it using maven, run these in the terminal of your choice:
git clone https://github.com/souris-dev/samosac-jvm.git
cd samosac-jvm
mvn compile
Then, to build the compiler jar, use (from within the project directory):
mvn package
This will create a samosac-<version>-full.jar file in the target folder. This is the compiler jar.
Type your samosa program in a file, and name it something (for example samosa.samo). Then use the .jar file of the compiler to compile it (ensure that you have java in you PATH):
java -jar samosac-<version>-full.jar samosa.samo
(Replace samosac-<version>-full.jar with the relative path to the compiler jar file, and samosa.samo with the relative path to the file you wrote your program in.)
This section will be updated.
As samosa compiles to JVM bytecode, a .class is generated, named as per your filename.
So for the above example, a file named SamosaSamo.class would be created in the ./out directory.
To run it, do this (ensure that you have java in your PATH):
cd out
java SamosaSamo
As samosa is still in its first release, it has limited features. More features will be added soon in upcoming releases.
<samosa> and end with </samosa>.
Note that statements in samosa end with a period (
.).
For example:
<samosa>
("Hello World!") -> putout.
</samosa>
(Note: in the example above, we are making a function call to putout, a built-in function. That line is equivalent to System.out.println("Hello World!") in Java.)
/* and end with */.
Example:
<samosa>
/* This line is a comment and will not be executed. */
("This line is executed.") -> putout.
</samosa>
bro, (yes, the comma is necessary :-)).
Currently, variables can be only of three types: int (for integers), string (for strings), or boolie (for boolean values).
Some examples of declaration and initialization:
<samosa>
bro, i: int = 0.
bro, str: string = "hello!".
bro, aBoolVal: boolie = true.
/* Variables can also just be declared. */
bro, j: int.
bro, str2: string.
bro, boolieVal: boolie.
</samosa>
If a variable is only declared, the variable is assigned the default value for that type:
- for
int, the default value is 57005 (in hex,0xDEAD). - for
string, the default value islawl. - for
boolie, the default value istrue.
If you're initializing a variable at the same time when you are declaring it, you can skip writing its type:
<samosa>
/* Types will be inferred for these: */
bro, i = 0.
bro, str = "string".
bro, aBoolVal = true.
</samosa>
Expressions in samosa work in pretty much the same way as in Java/C++ or many other languages.
Integer literals allow digits from 0 to 9. Hex or octal number systems are not yet supported. If your result is a floating point number, it will be converted to an int by taking off the part after the decimal point.
String literals start and end with double quotes. You can use the + operator for string concatenation.
<samosa>
bro, str = "string" + "literal".
bro, anIntVal = 3 + 4 / 4.
/* Boolean expressions: */
bro, aBoolVal = true or false.
bro, anotherBoolVal = anIntVal > 10.
bro, someBoolVal = anIntVal == 10 and anotherBoolVal.
bro, boolval = anIntVal != 100.
</samosa>
For boolean expressions, any of true/True/yes/TRUE can be used for a truthy value.
For a falsy value, any of false/False/nope/FALSE can be used.
In boolean expressions:
||or the keywordorstands for a logical OR (not short-circuited)&&or the keywordandstands for a logical AND (not short-circuited)||!or the keywordstrictorstands for a logical XOR!!or the keywordnotstands for a logical NOT
if statements (and if-else if-else ladders). The syntax for if statements in samosa is similar to that found in many other languages:
An example:
<samosa>
bro, i = 9.
if (i == 9) {
("i is 9") -> putout.
}
else if (i == 10) {
("i is 10") -> putout.
}
else if (i == 11) {
("i is 11") -> putout.
}
else {
("I dunno, I just like samosa.") -> putout.
}
</samosa>
Disclaimer: The example above is just for demonstration purposes. Please do not use such lame conditional statements. Thanks.
Samosa currently supports only one kind of loops: while loops. It works in a similar way as in other languages:
The following example prints the numbers 3, 2, 1 sequentially on three lines.
<samosa>
bro, i: int = 3.
while (i > 0) {
(i) -> putout.
i = i - 1.
}
</samosa>
Other kinds of loops will also be added in subsequent releases.
Yep, samosa also supports functions!
(Samosa does not yet support first-class functions though, but support for the same is planned.)
let.
A function may declare some formal parameters, and can either return no value or return a value of a supported type (varargs are not yet supported).
Some examples:
<samosa>
let function1(var1: int, var2: string): void {
/* do something here */
}
let function2(var1: int): int {
return var1 + 3.
}
/* If your function returns nothing, you need not specify a return type. */
let function3(var1: int) {
/* do something */
}
</samosa>
A function can be called as a standalone statement or within an expression, like in many languages.
The syntax for the same is: (<arguments>) -> <function name>, where <function name> is the name of the function to be called
and <arguments> is the list of passed arguments to the function, separated by commas.
Note: This syntax is will probably be changed as it sometimes causes readability issues.
An extended example of the program above would demonstrate this:
<samosa>
let function1(var1: int, var2: string): void {
/* do something here */
}
let function2(var1: int): int {
return var1 + 3.
}
let function3(var1: int) {
/* do something */
}
(10) -> function3.
bro, m = 7.
bro, i: int = 3 + (5 + m) -> function2.
</samosa>
Note: To call a function, it must be defined before the point where it is being called. So, the following program will not work:
let function1(var1: int, var2: string): void {
/* do something here */
}
let function2(var1: int): int {
return var1 + 3.
}
bro, m = 7.
/* The next line works as function2 is defined earlier. */
bro, i: int = 3 + (5 + m) -> function2.
/* The next line does not work as function3 is defined later. */
(10) -> function3.
let function3(var1: int) {
/* do something */
}
Recursion is supported, but the compiler does not currently perform tail-call optimization (support is planned for later releases). Function overloading is not currently supported for user defined functions (but is supported for builtin functions).
Samosa has a few builtin functions (more will be added soon, in addition to a small standard library). Some builtin functions have overloads.
-
putoutThis function takes a single argument and prints it to stdout, and prints a newline after it. It returns nothing.
The argument can be astring,intor aboolie(three overloads).
Example:<samosa> bro, i: int = 0. bro, str: string = "hello ". bro, boolVal: boolie = "boolieVal". (i) -> putout. (str) -> putout. (boolVal) -> putout. </samosa> -
putinIntTakes in an
intas user input (from stdin). Example:<samosa> bro, i = () -> putinInt. </samosa> -
putinBoolieSimilar to
putinIntbut inputs a boolean value. -
putinStringSimilar to
putinIntbut inputs a string value. -
stoiConverts a
stringto anint. Takes astringas argument. Will throw an exception if the number is of the wrong format. -
itosConverts an
intto astring. Takes anintas argument.
The above are a subset of the features of the language.
Head over to the docs for more features of the programming language, like probable statements.
