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*HAPPY NEW YEAR!* A fork of DragonFF for working with Renderware & R*/SA-MP/open.mp formats in Blender.

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DemonFF 👹

License

Introduction

DemonFF is a neat little fork of DragonFF made to further enhance your workflow for working with Renderware files, and more. Whether you're working with GTA game assets - or it happens to be another Renderware game, DemonFF simplifies the process of importing and exporting many RW types such as .DFF files, as well as .IFP animation, and map editing(.IPL/.IDE/.PWN/.LUA).

File Types

  • Model files
  • Texture Files
    • Import (Partial, experimental)
    • Export
  • Collision files (including the ones packed in dff)
    • Import
    • Export
  • Map files (.ipl, .ide)
    • Import (Partial, experimental)
    • Export
  • Animation files ( .ifp)
  • IMG archives (.img)
    • Import (Partial, experimental)
    • Export

Model Features

  • Skinned mesh support
  • Multiple UV Maps
  • Mass export (.dff/.col)
  • Material Effects
    • Environment/Normal Maps
    • Dual Textures
    • UV Animation
  • Rockstar Specular and Reflection Extensions
  • 2D Effects (Including escalators)
  • SAMP compatible models

Features Further Explained

  • Renderware Compatibility: DemonFF is planned to work with all Renderware .DFF files, offering support for various versions and features.

  • Collision Editing: Streamline collision model editing whether your workload is large or small; singularly, or mass import & export .COL's(.COL libraries soon).

  • Animation Editing: Import & export .IFP animation files - modify them or craft your own animations.

  • Map Editing: Easily import your .IPL & .IDE's - create & export your own maps for singleplayer and/or SA-MP/open.mp.

  • Rockstar Section IDs: DemonFF supports Rockstar's Renderware section IDs, allowing you to work with R* Renderware files seamlessly.

  • SAMP/open.mp Compatibility: DemonFF is designed for compatibility with San Andreas Multiplayer (SA-MP) as well as open.mp, and comes with Pawn(.pwn) features.

  • MTA Compatibility: DemonFF is planned to support .LUA scripts for Multi Theft Auto, allowing ease during map creation(SOON...).

Getting Started

Installation

  1. Download the latest release from the Releases page.
  2. In Blender, go to Edit -> Preferences -> Add-ons.
  3. Click Install and select the downloaded ZIP file.
  4. Enable DemonFF from the list of installed addons.

Usage

  1. Open Blender and navigate to the DemonFF panel.
  2. Import or create your 3D model.
  3. Use DemonFF tools to edit collision models, export, and import DFF files.
  4. Use DemonFF to import .IFP animation.
  5. Import/edit maps via .IPL & IDE files.
  6. Export your map to Pawn, & artconfig.
  7. Export your map to LUA for MTA(WIP).

Documentation

For detailed instructions and documentation, visit the Wiki(Soon for DemonFF).

Contributing

Contributions are welcome! If you have suggestions, bug reports, or want to contribute code, please check out the Contributing Guidelines.

License

This project is licensed under the GPL 3.0 License - see the LICENSE file for details.

Acknowledgments

  • Special thanks to the Blender community and contributors.
  • The GTA modding community.
  • The GTA Mods Wiki for being a huge considerate help in figuring things, such as data structures, out.
  • Kam, The_Hero, Goldfish, and more for their contributions to Grand Theft Auto & Renderware modding.
  • Parik27, Psycrow & many others for their work on DragonFF Blender Add-on, which without would have made this impossible.
  • Beckzy, as well as others from the SAMP/open.mp community for their testing & patience.
  • The SkR community, for their insipiration.
  • Many other special people.

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