js/events.js
Event methods
on = (type, e => {}) => {}off = (type, e => {}) => {}once = (type, e => {}) => {}emit = (type, e) => {}last = (type) => e
js/canvas/2d.js
Event types and e objects
step{ t, dt }clear{ ctx }draw{ ctx }tap{ x, y }color{ bg, fill, stroke }resize{ vw, vh, vc }
js/draw/text.js
js/draw/path.js
Properties
- down
- pointing
js/pointer/rect.js
Event types and e objects
tap{ x, y }move{ x, y }down{ x, y }up{ x, y }startpointing{ x, y }stoppointing{ x, y }
- Canvas resize
- Pointer input
- Animation loop
- Text
- SVG paths
- Pointer areas (rect)
- Statemachine
- Cameras
- Timers
- Lerps
- Springs
- Tweens
- SVG sprites
- Physics
- Pathfinding
- Vector math
- 3d math
- Isometrics
- Tilemaps
- Particles
- Sound
- Music
- Webgl canvas