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This is an RTS-like game written in Python 3 with arcade library. This is my most ambitious project up to date, since I try to overcome Python's shortcomings and make as efficiently-running game as possible. It will cover pathfinding, UI, AI, and graphics, using relatively slow and inefficient language. Main goal is to make it running sufficient…
The CRT X-Y library (libcrtxy) is meant to be used by video game programmers who wish to create games in the style of vector graphics arcade games of the late 1970s and early 1980s. (Tempest, Star Wars, Battle Zone, Star Castle, etc.)
SRunner is a platformer game, seeing a robot run for its life, trying to get as far as it can along a rocky path of special abilities. Coded in Python using Arcade. Exported using pyinstaller.
Software dev and student focused on building practical applications and scalable systems, with experience in game development using Pygame and the Arcade Library. With an interest in clean architecture, and integrating multiple technologies to create efficient, flexible and structured software.
An interactive Formula 1 race replay dashboard built with Python, Arcade, and FastF1. Features real-time telemetry graphs, driver position tracking, and session playback controls.