Quake VR mod supporting room-scale movement, hand interactions, melee attacks, and much more.
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Updated
Oct 11, 2026 - C++
Quake VR mod supporting room-scale movement, hand interactions, melee attacks, and much more.
Godot Extension to add Box3D physics
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.
Create a box for a PCB using laser cutting machine
Deterministic network rollback physics for Unreal and Godot with Box3D
Physics sumo party game: deterministic C simulation compiled to WASM, serverless multiplayer over WebRTC lockstep. 20 arenas, map editor, bots.
Flexible 3D detection framework supporting diverse datasets, anchor boxes, and multi-object inference.
A backtracking approach in Java for a box puzzle, perhaps similar to Sudoku
Java bindings for Erin Catto's Box3D 3D physics engine. Automatically tracks the latest Box3D main commits via JNI/JavaCPP.
Java bindings for Box3D (https://github.com/erincatto/box3d) using the Java FFM API.
Local-first, open-source Three.js game studio: author a scene, play it with the runtime an export ships, and export a standalone browser game.
A Babylon.js Physics V2 plugin backed by box3d-wasm, a WebAssembly build of Erin Catto's Box3D rigid body engine.
Box3D physics for Heaps — HashLink and JS/WebGL
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