A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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Updated
Aug 3, 2024 - C#
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A clear and simple solution of Fog of War for Unreal Engine 4
Free procedural level generator for unity
Fast and Maximally Accurate Occlusion Culling
MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus several other features.
Isometric RTS game with procedural generated maps.
An RTS made in Unreal Engine
Fog of war demo made with unity, with full implementation details and shader scripts included.
Hexagonal grid toolkit for Godot 4.6+ with coordinates, pathfinding, flow fields, rendering, camera controls, and save management. The foundation for any hex-based games
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++
A fog of war GPS app
Fog of War implementation in Unity
second attempt for mobile sight/visibility/fog of war
third attempt on sight/visibility/fog of war on mobile
trying to make mobile sight system/fog of war
A Pokémon battle arena where any agent can play — human, deterministic game-tree AI, or LLM — over an open WebSocket protocol (MCP, CLI, or your own client). One leaderboard, ranked by who plays best.
Live terminal-native multiplayer fog of war RPG with humans and machine learning agents
Desktop app for running your D&D maps on the TV with live, paint-on fog of war
Online web app to progressively reveal an image to players
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