A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
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Updated
Aug 1, 2026 - C
A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
A C++ library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
Source code for Sonic The Hedgehog XA, an open source fangame/engine built for the PlayStation 1
DashEngine is a Sonic Engine/Framework for Unreal Engine 4
A port of the Sonic CD 2011 decompilation to the 3DS.
Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
Simulator engine for 2000's LCD games featuring a certain blue hedgehog.
Source Code for a Sonic Fan Game Made in Game Maker Studio
Cleaned up the Sonic 3 & Knuckles Disassembly (S.C.E.)
Import and export RenderWare animations (.anm) into Blender 3D
A mod manager for SONIC THE HEDGEHOG
The definitive version of Sonic Adventure.
A toolkit and library for SONIC THE HEDGEHOG (2006) file formats
Sonic game made using the Object Pascal programming language, which allows playing custom-drawn levels.
Attempt at reinforcement learning with curiosity for Sonic the Hedgehog games. Number 149 on OpenAI retro contest leaderboard, but more work needed
Sonic 1 in Sonic 3 & Knuckles (S.C.E. Version) by Red Miso Studios
Sonic the Hedgehog sprite editor, portable clone of Xenowhirl's SonMapEd.
Open source recreation of original Sonic The Hedgehog 1991 game on C++ programming language.
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