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undergroundrap/README.md

Ocean Bennett

Systems Engineer • Architecture & Local Automation Systems

I design and build deterministic software architectures optimized for local-first execution environments. My engineering focus centers on zero-cloud, air-gapped systems orchestration, localized retrieval models, and developer toolchains designed to run safely on native hardware.

As a Computer Science student at Southern New Hampshire University, my core development philosophy is rooted in low-level resource control and strict compile-time safety. While I have historical grounding building native applications in C++, I program primarily in Rust. I leverage its type system and memory ownership model to eliminate runtime invalid states and prevent memory regressions before a single byte hits the disk.


🛠️ Flagship Systems & Architectures

A high-precision local AI agent harness, data science runtime, and terminal intelligence platform running 100% on native silicon.

  • Lead Computational Researcher Mandate: Engineered a verifiable computation layer that rejects language model hallucinations for mathematical and physics vectors. Integrates high-precision symbolic solvers, unit-aware dimensional analysis, and an empirical Big-O complexity auditor that runs performance regressions against varying input sizes to mathematically verify algorithmic throughput.
  • Analytical SQL & Dataset Ingestion: Built a native streaming SQL data engine for local files (CSV, JSON, SQLite) supporting automatic schema inference and transactional batching. Pairs with a secure Python sandbox execution environment to run statistical discovery, trend calculations, and generate inline data visualizations directly from production datasets.
  • High-Performance Data & Search Indexing: Developed a hybrid codebase index pairing an SQLite FTS5 BM25 search engine with a local vector embedding layer. Implements automated background data backfills, path-segment room taxonomy routing, and an active-room memory bias engine to optimize retrieval scores based on hot-subsystem editing velocity.
  • Algorithmic Repository Mapping: Utilizes tree-sitter AST parsing to extract definitions and references across entire workspaces, running a localized PageRank algorithm via petgraph to weight and map core execution modules directly into prompt contexts with zero runtime network dependency.
  • Proactive Security & Privacy Filtering: Enforces an aggressive, two-tier identity-stripping privacy gateway before any diagnostic data interfaces with external layers. Combines a fast compiled regular expression pass (--edge-redact) with a dedicated local summarizer model (--semantic-redact) to programmatically sanitize usernames, hostnames, MAC addresses, and credentials.
  • Full-Stack Telemetry Matrix: Monitors a monolithic 128+ read-only headless topic catalog mapping low-level Windows kernel metrics, process I/O read/write thrashing counters, network socket allocations, memory pressure, and real-time hardware trends directly to an interactive, mouse-enabled TUI.

An industrial Python automation framework and actor orchestration engine running inside the sandboxed Unreal Editor for Fortnite process.

  • Slate-Tick Dispatch Architecture: Resolved Unreal Engine's primary thread-lock constraint by engineering a two-layer asynchronous bridge. External Model Context Protocol (MCP) HTTP commands are safely ingested via a background FastMCP server, queued, and deterministically dispatched on UEFN's main execution thread using native Slate pre-tick callbacks (register_slate_pre_tick_callback) to eliminate engine deadlocks.
  • Algorithmic Asset Mapping: Orchestrated the first programmatic traversal and taxonomy mapping of the sandboxed Fortnite Creative device palette, systematically cataloging 4,698 device Blueprints across 35 structural categories from 24,000+ total assets.
  • Four-Stage Security Plugin Gate: Implements a strict, zero-trust security perimeter for community plugin ingestion. Before runtime execution, unverified .py files are pushed through four blocking constraints: a 50 KB payload cap, an abstract syntax tree (AST) token scanner that blocks rogue socket, subprocess, and ctypes injections, API version mapping, and SHA-256 integrity hashing logged to an unalterable audit trail.
  • Asynchronous Event-Loop UI UI: Drives a 26-tab dark-themed desktop dashboard driven by PySide6. The UI hooks cleanly into native Slate tick signals to facilitate synchronous interface state modifications and cross-tab search filtering over all 358 modules without micro-stuttering the main viewport's render thread.
  • Dual-Layer World Schema Generator: Exposes a static 1.6 MB baseline schema mapping all core core engine/Fortnite classes alongside a dynamically generated project-level schema. This gives external tools a reliable object-property dictionary wrapper, completely dropping loose log-parsing overhead.
  • Rigorous Test Automation: Backed by an automated, invasive 163-test regression suite running natively in-editor. It programmatically spawns actors, tests cross-module configurations, asserts state updates, and flushes environment state clean inside isolated undo windows using scoped editor transactions (unreal.ScopedEditorTransaction).

💻 Technical Grounding & Ecosystems

  • Languages: Rust, C++, Python, TypeScript, Node.js, Verse Lang
  • Databases & Caching: SQLite FTS5, PostgreSQL, MySQL, MongoDB, Redis, CosmosDB, Relational Schema Design, High-Velocity Index Tuning
  • Systems Subsystems: PySide6 / Qt Framework, Win32 Core APIs, Slate Event Loops, WMI Telemetry Probes
  • Local Protocols & Search: Model Context Protocol (MCP), FastMCP JSON-RPC, ONNX Runtime, Ollama, Hybrid Search Architectures
  • Safety & Code Integrity: AST Syntax Trees, Scoped Editor Transactions, Automated SHA-256 Verification, Static Code Obfuscation Scanning

📫 Connection Matrix

Pinned Loading

  1. UEFN-TOOLBELT UEFN-TOOLBELT Public

    The ultimate, ever-expanding Swiss Army Knife for the UEFN Python API (358+ tools registered across 55+ categories). Automate world-building, manage assets, generate boilerplate Verse code, and con…

    Python 26 3

  2. hematite-cli hematite-cli Public

    Local AI Workstation CLI for LM Studio/Ollama. SysAdmin, NetAdmin, and Senior Dev in your terminal. Maps codebases, previews edits, autonomous build recovery. Deep-kernel health, crash logs, and ne…

    Rust 2 1

  3. SINGLE-PLAYER-AI-MUD SINGLE-PLAYER-AI-MUD Public

    Infinite single-player MMORPG — FastAPI + Next.js + local LLM. Procedurally generated open world, AI-simulated players, quest hub, instanced dungeon/raid party combat, and a dual-exponential presti…

    Python 2

  4. yt-wav-converter yt-wav-converter Public

    YouTube → WAV Download | Fast • Free • Private • Simple • Best Possible Quality • WAV (48kHz, stereo, 16-bit PCM, 320kbps)

    HTML 2

  5. devbootLLM devbootLLM Public

    devbootLLM is a self-contained, AI-powered coding bootcamp that runs entirely on your local machine. It combines different coding language curriculum with a powerful code editor and an intelligent …

    Python 1

  6. ocean-bennett ocean-bennett Public

    The open-source source code for Ocean Bennett’s personal portfolio. Built with a focus on clean architecture and performance. Feel free to explore the tech stack, fork for your own use, or roast my…

    HTML 1