Skip to content

feat: add AsNativeArray() read‑only accessor to `NetworkList<T> #3562

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 2 commits into from
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -632,6 +632,26 @@ public T this[int index]
}
}

/// <summary>
/// Gets a **zero‑allocation**, read‑only
/// <see cref="Unity.Collections.NativeArray{T}.ReadOnly"/> view over the current
/// elements of this <see cref="NetworkList{T}"/>.
/// </summary>
/// <remarks>
/// The returned array stays valid **only until** the list is mutated (add, remove,
/// clear, resize) or the container is <see cref="Dispose()"/>d. Continuing to use
/// it afterwards results in undefined behaviour; callers are responsible for
/// ensuring a safe lifetime.
/// </remarks>
/// <returns>
/// A read‑only <see cref="Unity.Collections.NativeArray{T}.ReadOnly"/> that shares
/// the same backing memory as this list.
/// </returns>
public NativeArray<T>.ReadOnly AsNativeArray()
{
return m_List.AsReadOnly();
}

private void HandleAddListEvent(NetworkListEvent<T> listEvent)
{
m_DirtyEvents.Add(listEvent);
Expand Down