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1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Added

- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)

### Changed

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Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@ protected virtual void OnEarlyUpdate()
/// <summary>
/// Invoked by NetworkManager at the beginning of its EarlyUpdate
/// </summary>
internal void EarlyUpdate()
public void EarlyUpdate()
{
OnEarlyUpdate();
}
Expand All @@ -146,7 +146,7 @@ protected virtual void OnPostLateUpdate()
/// <summary>
/// Invoked by NetworkManager towards the end of the PostLateUpdate
/// </summary>
internal void PostLateUpdate()
public void PostLateUpdate()
{
OnPostLateUpdate();
}
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.10.1",
"version": "2.11.0",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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