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Commands
        JurgenKuyper edited this page Feb 18, 2023 
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/dynmap hide: Hides the player from the map.
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/dynmap hide thedude: Hides the player thedude from the map.
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/dynmap show: Shows the player on the map again.
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/dynmap show thedude: Shows the player thedude on the map again.
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/dynmap render: renders one tile of the map where you are standing.
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/dynmap fullrender: Attempts to render all maps of the entire world from your location (or from the center of that world, if issued from the server console).
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/dynmap fullrender world: Attempts to render all maps of the world namedworldfrom the center of that world.
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/dynmap fullrender world:surface: Attempts to render the map namedsurfacefor the world namedworldfrom the center of that world.
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/dynmap fullrender resume <world>: Resume render of all maps for world . Skip already rendered tiles.
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/dynmap fullrender resume <world>:<map>: Resume render of map of world . Skip already rendered tiles.
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/dynmap radiusrender radius: attempts to render at least aradiusblock area, centered on your current location.
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/dynmap radiusrender radius mapname: attempts to render at least aradiusblock area, centered on your current location of map 'mapname'
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/dynmap radiusrender world x z radius: attempts to render at least aradiusblock area, centered on 'x,64,z' on world 'world'.
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/dynmap updaterender: attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating.
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/dynmap updaterender mapname: attempts to render tiles needing updating, starting at current location, for given map. Stops at edge of map and at tiles that don't need updating.
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/dynmap updaterender world x z: attempts to render tiles needing updating, starting at given location <x,z> on given world, for all maps. Stops at edge of map and at tiles that don't need updating.
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/dynmap updaterender world x z mapname: attempts to render tiles needing updating, starting at given location <x,z> on given world, for given map. Stops at edge of map and at tiles that don't need updating.
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/dynmap cancelrender world: cancels any active fullrender or radiusrender on the given world.
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/dynmap purgequeue: clears the tile update queue
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/dynmap purgeworld world: purge all the map files for world 'world'
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/dynmap purgemap world map: purge all the map files for map 'map' on world 'world'
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/dynmap pause all: pause all map rendering (updates and full/radius renders)
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/dynmap pause none: resume all map rendering
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/dynmap quiet: toggle render messages
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/dynmap stats: shows rendering statistics for all maps on all worlds.
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/dynmap stats world: shows rendering statistics for maps on world world.
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/dynmap triggerstats: shows triggered render statistics for all worlds.
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/dynmap resetstats: resets rendering statistics for all maps on all worlds.
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/dynmap resetstats world: resets rendering statistics for maps on world world.
These commands are only available if the Markers Component has been enabled (v0.22 or later required).
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/dmarker add <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with a given label and optional icon and optional marker set
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/dmarker add id:<id> <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with the given ID, the given label and optional icon and optional marker set
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/dmarker add id:<id> <label> icon:<icon> set:<set-id> x:<x-coord> y:<y-coord> z:<z-coord> world:<Worldname>: adds a new marker at the given location, with the given ID, the given label and optional icon and optional marker set
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/dmarker movehere <label>: updates the location of the first marker matching the given label to match the current player's position
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/dmarker movehere id:<id>: updates the location of the marker with the given ID to match the current player's position
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/dmarker update <label> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the first marker matching the given label
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/dmarker update id:<id> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the marker with the given ID
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/dmarker delete <label>: deletes the first marker matching the given label
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/dmarker delete id:<id>: deletes the marker with the given ID
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/dmarker list: lists the attributes of all the defined markers in the default marker set
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/dmarker list set:<set-id>: lists the attributes of all the defined markers in the given marker set
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/dmarker icons: lists the attributes of all the icons defined for use by markers
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/dmarker addset <label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: add new marker set with given label (ID = label)
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/dmarker addset id:<id> <label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: add new marker set with given ID and label
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/dmarker updateset <label> newlabel:<new-label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: update marker set with given label (ID = label)
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/dmarker updateset id:<id> newlabel:<new-label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: update marker set with given ID
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/dmarker deleteset <label>: delete marker set with given label
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/dmarker deleteset id:<id>: delete marker set with given ID
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/dmarker listsets: list all markers
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/dmarker addicon id:<id> <label> file:"filename": Install new icon, with given ID and label, and using given file (path is handled relative to MC server directory, and file contents are copied).
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/dmarker updateicon id:<id> newlabel:<label> file:"filename": Update icon, replacing existing settings with provided new values.
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/dmarker deleteicon id:<id>: delete icon with given ID
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/dmarker addcorner: add corner to corner list using current location
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/dmarker addcorner <x> <y> <z> <world>: add corner with given x, y and z coordinate on given world to corner list
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/dmarker clearcorners: clear corner list
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/dmarker addarea <label>: add new area with given label using corner list
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/dmarker addarea id:<id> <label>: add new area with given ID using corner list
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/dmarker deletearea <label>: delete area with given label
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/dmarker deletearea id:<id> <label>: delete area with given ID
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/dmarker listareas: list details of all areas
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/dmarker updatearea <label> <arg>:<value> ...: update attributes of area with given label
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/dmarker updatearea <id> <arg>:<value> ...: update attributes of area with given ID
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/dmarker updatearea <id> label:<label> newlabel:<newlabel>: update marker label of area with given ID
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/dmarker addcircle <label>: add new circle with given label using corner list
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/dmarker addcircle id:<id> <label>: add new circle with given ID using corner list
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/dmarker deletecircle <label>: delete circle with given label
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/dmarker deletecircle id:<id> <label>: delete circle with given ID
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/dmarker listcircles: list details of all circles
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/dmarker updatecircle <label> <arg>:<value> ...: update attributes of circle with given label
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/dmarker updatecircle <id> <arg>:<value> ...: update attributes of circle with given ID
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/dmarker updatecircle <id> label:<label> newlabel:<newlabel>: update marker label of circle with given ID
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/dmarker addline <label>: add new line with given label using corner list
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/dmarker addline id:<id> <label>: add new line with given ID using corner list
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/dmarker deleteline <label>: delete line with given label
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/dmarker deleteline id:<id> <label>: delete line with given ID
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/dmarker listlines: list details of all lines
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/dmarker updateline <label> <arg>:<value> ...: update attributes of line with given label
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/dmarker updateline id:<id> <arg>:<value> ...: update attributes of line with given ID
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/dmarker appenddesc id:<id> set:<set-id> desc:"<marker-description>": append given text onto description field on a marker
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/dmarker resetdesc id:<id> set:<set-id>: reset description of a marker
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/dmap worldlist: list all worlds configured (enabled or disabled)
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/dmap worldset worldname enabled:<true|false>: Set world 'worldname' enabled or disabled
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/dmap worldset worldname center:<x/y/z|here|default>: Set map center position for world 'worldname'
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/dmap worldset worldname extrazoomout:<N>: set extra zoom out levels for world 'worldname'
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/dmap worldset worldname title:<label>: set title for world 'worldname'
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/dmap worldset worldname sendposition:<true|false> sendhealth:<true|false>: set send-position and/or send-health flags for world 'worldname'
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/dmap worldset worldname order:<N>: set position of world 'worldname' to Nth position in world list
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/dmap worldreset worldname: Reset world 'worldname' to its default template configuration
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/dmap worldreset worldname templatename: Reset world 'worldname' to template 'templatename' configuration
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/dmap maplist worldname: List details of all maps for world 'worldname'
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/dmap mapdelete worldname:mapname: Delete map 'mapname' of world 'worldname'
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/dmap mapadd worldname:mapname attrib:val attrib:val: Create new map 'mapname' on world 'worldname', with given attributes (all 'mapset' parameters are usable)
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/dmap mapset worldname:mapname order:<N>: Set position of map 'mapname' to Nth in the list of maps for world 'worldname'
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/dmap mapset worldname:mapname prefix:<prefix>: Set filename prefix for map 'mapname' of world 'worldname'
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/dmap mapset worldname:mapname title:<label>: Set title for map 'mapname' of world 'worldname'
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/dmap mapset worldname:mapname icon:<icon-file>: Set icon filename for map 'mapname' of world 'worldname' (relative to 'webpath' directory)
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/dmap mapset worldname:mapname mapzoomin:<N>: Set the map zoom in level for map 'mapname' of world 'worldname'
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/dmap mapset worldname:mapname perspective:<perspective> shader:<shader> lighting:<lighting>: Set perspective, shader and/or lighting for map 'mapname' of world 'worldname'
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/dmap mapset worldname:mapname img-format:<format>: Set the image format for map 'mapname' of world 'worldname' (png, jpg, jpg-q90, jpq-q95, etc).
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/dmap perspectivelist: List all defined perspectives
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/dmap shaderlist: List all defined shaders
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/dmap lightinglist: List all defined lightings
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/dmap worldgetlimits <world>: this returns the visibility and hidden limits for a world, as a single list with 'limittype' of visible or hidden, and the settings showing the shape's attributes
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/dmap worldaddlimit <world> corner1:<x1>/<z1> corner2:<x2>/<z2>: this adds a visibility limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. You can add as many as you choose.
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/dmap worldaddlimit <world> corner1:<x1>/<z1> corner2:<x2>/<z2> limittype:hidden: this adds a hidden limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. this is the inverse of the normal visibilitylimit.
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/dmap worldaddlimit <world> type:round center:<x>/<z> radius:<radius>: this adds a visibility limit, shaped as a circle, centered at block x, z and with radius . You can add as many as you choose.
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/dmap worldremovelimit <world> <index>: this removes the limit with index (as shown in the list from/dmap worldgetlimits)
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/dmap worldaddlimit <world> style:<air|stone|ocean>The default is 'stone', so be sure to change this to 'air' if you'd prefer hidden chunks to be 'clipped' (for example, if you want chunk generated outside a worldborder, such as happens with structures and the like), changing to 'air' is best.
Various other commands.
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/dynmap sendtoweb message ...: Send a message to the web UIs only
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/dynmap ids-for-ip ip-address: List player IDs that have logged in from given IP address (most recent to least)
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/dynmap ips-for-id player-id: List IP addresses that have been used to connect to server by given player ID
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/dynmap add-id-for-ip player-id ip-address: Add given player ID to front of list of known IDs for given IP address
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/dynmap del-id-for-ip player-id ip-address: Remove given player ID from list of known IDs for given IP address.
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/dynmap webregister: Start registration of own account for login on web interface
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/dynmap webregister player-id: Start registration of another user's account for login on web interface
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/dynmap url: shows the configured publicURL if defined
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods