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Earthmc maps
        JurgenKuyper edited this page Dec 21, 2022 
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    The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix.
- Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
 - Pause Dynmap: /dynmap pause all
 - Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] {X} {Z}
 
- [worldname] is the name of the world you want to set the border in.
 - [radiusX] is the horizontal radius of the world border
 - [radiusZ] is the vertical radius of the world border
 - {X} is the horizontal center point of the world border
 - {Z} is the vertical center point of the world border
 
- Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force]
 
- [worldname] is the world you want to be pregenerated
 - [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
 - [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC
 - [force] This must be set to true
 
- Wait for worldborder to finish
 - Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
 
- Base Plugin Settings
 - Web Setup
 - Storage Setup
 - HD Map Configuration
 - World and template settings
 - Guides
 
- Advanced Map Configuration
 - Component Configuration
 - Configuration of worlds
 - Exporting World Data in Wavefront OBJ Format
 - External Webserver Advanced
 
- Support for Minecraft Servers other than CraftBukkit
 - Support for MinecraftForge based mods
 - Support for Tekkit
 - Custom Block Definitions
 - Model Definition Files
 - Texture Definition Files
 - Defining a Block using a Custom Block Renderer
 - Defining a Block using a Volumetric Model
 - Defining a Cuboid Block
 - Defining a Simple Block
 - Defining Cuboid Models
 - Defining Volumetric Models
 - Special texture file types
 - Using custom block renderers
 - Incompatible mods