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Commands
        JurgenKuyper edited this page Apr 12, 2022 
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/dynmap hide: Hides the player from the map. - 
/dynmap hide thedude: Hides the player thedude from the map. - 
/dynmap show: Shows the player on the map again. - 
/dynmap show thedude: Shows the player thedude on the map again. 
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/dynmap render: renders one tile of the map where you are standing. - 
/dynmap fullrender: Attempts to render all maps of the entire world from your location (or from the center of that world, if issued from the server console). - 
/dynmap fullrender world: Attempts to render all maps of the world namedworldfrom the center of that world. - 
/dynmap fullrender world:surface: Attempts to render the map namedsurfacefor the world namedworldfrom the center of that world. - 
dynmap fullrender resume <world>: Resume render of all maps for world . Skip already rendered tiles. - 
dynmap fullrender resume <world>:<map>: Resume render of map of world . Skip already rendered tiles. - 
/dynmap radiusrender radius: attempts to render at least aradiusblock area, centered on your current location. - 
/dynmap radiusrender radius mapname: attempts to render at least aradiusblock area, centered on your current location of map 'mapname' - 
/dynmap radiusrender world x z radius: attempts to render at least aradiusblock area, centered on 'x,64,z' on world 'world'. - 
/dynmap updaterender: attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating. - 
/dynmap updaterender mapname: attempts to render tiles needing updating, starting at current location, for given map. Stops at edge of map and at tiles that don't need updating. - 
/dynmap updaterender world x z: attempts to render tiles needing updating, starting at given location <x,z> on given world, for all maps. Stops at edge of map and at tiles that don't need updating. - 
/dynmap updaterender world x z mapname: attempts to render tiles needing updating, starting at given location <x,z> on given world, for given map. Stops at edge of map and at tiles that don't need updating. - 
/dynmap cancelrender world: cancels any active fullrender or radiusrender on the given world. - 
/dynmap purgequeue: clears the tile update queue - 
/dynmap purgeworld world: purge all the map files for world 'world' - 
/dynmap purgemap world map: purge all the map files for map 'map' on world 'world' - 
/dynmap pause all: pause all map rendering (updates and full/radius renders) - 
/dynmap pause none: resume all map rendering - 
/dynmap quiet: toggle render messages 
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/dynmap stats: shows rendering statistics for all maps on all worlds. - 
/dynmap stats world: shows rendering statistics for maps on world world. - 
/dynmap triggerstats: shows triggered render statistics for all worlds. - 
/dynmap resetstats: resets rendering statistics for all maps on all worlds. - 
/dynmap resetstats world: resets rendering statistics for maps on world world. 
These commands are only available if the Markers Component has been enabled (v0.22 or later required).
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/dmarker add <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with a given label and optional icon and optional marker set - 
/dmarker add id:<id> <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with the given ID, the given label and optional icon and optional marker set - 
/dmarker add id:<id> <label> icon:<icon> set:<set-id> x:<x-coord> y:<y-coord> z:<z-coord> world:<Worldname>: adds a new marker at the given location, with the given ID, the given label and optional icon and optional marker set - 
/dmarker movehere <label>: updates the location of the first marker matching the given label to match the current player's position - 
/dmarker movehere id:<id>: updates the location of the marker with the given ID to match the current player's position - 
/dmarker update <label> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the first marker matching the given label - 
/dmarker update id:<id> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the marker with the given ID - 
/dmarker delete <label>: deletes the first marker matching the given label - 
/dmarker delete id:<id>: deletes the marker with the given ID - 
/dmarker list: lists the attributes of all the defined markers in the default marker set - 
/dmarker list set:<set-id>: lists the attributes of all the defined markers in the given marker set - 
/dmarker icons: lists the attributes of all the icons defined for use by markers - 
/dmarker addset <label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: add new marker set with given label (ID = label) - 
/dmarker addset id:<id> <label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: add new marker set with given ID and label - 
/dmarker updateset <label> newlabel:<new-label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: update marker set with given label (ID = label) - 
/dmarker updateset id:<id> newlabel:<new-label> hide:<hide-by-def> prio:<priority> minzoom:<minzoom>: update marker set with given ID - 
/dmarker deleteset <label>: delete marker set with given label - 
/dmarker deleteset id:<id>: delete marker set with given ID - 
/dmarker listsets: list all markers - 
/dmarker addicon id:<id> <label> file:"filename": Install new icon, with given ID and label, and using given file (path is handled relative to MC server directory, and file contents are copied). - 
/dmarker updateicon id:<id> newlabel:<label> file:"filename": Update icon, replacing existing settings with provided new values. - 
/dmarker deleteicon id:<id>: delete icon with given ID - 
/dmarker addcorner: add corner to corner list using current location - 
/dmarker addcorner <x> <y> <z> <world>: add corner with given x, y and z coordinate on given world to corner list - 
/dmarker clearcorners: clear corner list - 
/dmarker addarea <label>: add new area with given label using corner list - 
/dmarker addarea id:<id> <label>: add new area with given ID using corner list - 
/dmarker deletearea <label>: delete area with given label - 
/dmarker deletearea id:<id> <label>: delete area with given ID - 
/dmarker listareas: list details of all areas - 
/dmarker updatearea <label> <arg>:<value> ...: update attributes of area with given label - 
/dmarker updatearea <id> <arg>:<value> ...: update attributes of area with given ID - 
/dmarker addline <label>: add new line with given label using corner list - 
/dmarker addline id:<id> <label>: add new line with given ID using corner list - 
/dmarker deleteline <label>: delete line with given label - 
/dmarker deleteline id:<id> <label>: delete line with given ID - 
/dmarker listlines: list details of all lines - 
/dmarker updateline <label> <arg>:<value> ...: update attributes of line with given label - 
/dmarker updateline id:<id> <arg>:<value> ...: update attributes of line with given ID - 
/dmarker appenddesc id:<id> set:<set-id> desc:"<marker-description>": append given text onto description field on a marker - 
/dmarker resetdesc id:<id> set:<set-id>: reset description of a marker 
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/dmap worldlist: list all worlds configured (enabled or disabled) - 
/dmap worldset worldname enabled:<true|false>: Set world 'worldname' enabled or disabled - 
/dmap worldset worldname center:<x/y/z|here|default>: Set map center position for world 'worldname' - 
/dmap worldset worldname extrazoomout:<N>: set extra zoom out levels for world 'worldname' - 
/dmap worldset worldname title:<label>: set title for world 'worldname' - 
/dmap worldset worldname sendposition:<true|false> sendhealth:<true|false>: set send-position and/or send-health flags for world 'worldname' - 
/dmap worldset worldname order:<N>: set position of world 'worldname' to Nth position in world list - 
/dmap worldreset worldname: Reset world 'worldname' to its default template configuration - 
/dmap worldreset worldname templatename: Reset world 'worldname' to template 'templatename' configuration - 
/dmap maplist worldname: List details of all maps for world 'worldname' - 
/dmap mapdelete worldname:mapname: Delete map 'mapname' of world 'worldname' - 
/dmap mapadd worldname:mapname attrib:val attrib:val: Create new map 'mapname' on world 'worldname', with given attributes (all 'mapset' parameters are usable) - 
/dmap mapset worldname:mapname order:<N>: Set position of map 'mapname' to Nth in the list of maps for world 'worldname' - 
/dmap mapset worldname:mapname prefix:<prefix>: Set filename prefix for map 'mapname' of world 'worldname' - 
/dmap mapset worldname:mapname title:<label>: Set title for map 'mapname' of world 'worldname' - 
/dmap mapset worldname:mapname icon:<icon-file>: Set icon filename for map 'mapname' of world 'worldname' (relative to 'webpath' directory) - 
/dmap mapset worldname:mapname mapzoomin:<N>: Set the map zoom in level for map 'mapname' of world 'worldname' - 
/dmap mapset worldname:mapname perspective:<perspective> shader:<shader> lighting:<lighting>: Set perspective, shader and/or lighting for map 'mapname' of world 'worldname' - 
/dmap mapset worldname:mapname img-format:<format>: Set the image format for map 'mapname' of world 'worldname' (png, jpg, jpg-q90, jpq-q95, etc). - 
/dmap perspectivelist: List all defined perspectives - 
/dmap shaderlist: List all defined shaders - 
/dmap lightinglist: List all defined lightings 
Various other commands.
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/dynmap sendtoweb message ...: Send a message to the web UIs only - 
/dynmap ids-for-ip ip-address: List player IDs that have logged in from given IP address (most recent to least) - 
/dynmap ips-for-id player-id: List IP addresses that have been used to connect to server by given player ID - 
/dynmap add-id-for-ip player-id ip-address: Add given player ID to front of list of known IDs for given IP address - 
/dynmap del-id-for-ip player-id ip-address: Remove given player ID from list of known IDs for given IP address. - 
/dynmap webregister: Start registration of own account for login on web interface - 
/dynmap webregister player-id: Start registration of another user's account for login on web interface 
- Base Plugin Settings
 - Web Setup
 - Storage Setup
 - HD Map Configuration
 - World and template settings
 - Guides
 
- Advanced Map Configuration
 - Component Configuration
 - Configuration of worlds
 - Exporting World Data in Wavefront OBJ Format
 - External Webserver Advanced
 
- Support for Minecraft Servers other than CraftBukkit
 - Support for MinecraftForge based mods
 - Support for Tekkit
 - Custom Block Definitions
 - Model Definition Files
 - Texture Definition Files
 - Defining a Block using a Custom Block Renderer
 - Defining a Block using a Volumetric Model
 - Defining a Cuboid Block
 - Defining a Simple Block
 - Defining Cuboid Models
 - Defining Volumetric Models
 - Special texture file types
 - Using custom block renderers
 - Incompatible mods