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FiniteStateMachine
ged edited this page Sep 9, 2024
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Represents a finite state machine class that manages the transitions and execution of states.
template<class TContext>
class FiniteStateMachine;-
TContext: The type of the context, which holds data or behavior relevant to the state machine.
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FiniteStateMachine<TContext>::State- Represents a state in the finite state machine.
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FiniteStateMachine<TContext>(TContext*)- Initializes a
FiniteStateMachine<TContext>instance that has a specified context.
- Initializes a
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isInState(FiniteStateMachine<TContext>::State&)- Checks if the state machine is currently in the specified state.
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transitionTo(FiniteStateMachine<TContext>::State&, bool = false)- Transitions the state machine to a specified state.
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update()- Processes the state machine's update cycle.
Common Types
→ StateStatus (enum)
→ StateCallback (alias)
Finite State Machine (FSM)
→ State
→ ctor()
→ isInState()
→ transitionTo()
→ update()
Hierarchical State Machine (HSM)
→ State
→ ctor()
→ isInState()
→ transitionTo()
→ update()
State Base
→ ctor()
→ is()
→ enter()
→ update()
→ exit()
State Machine Handler
→ ctor()
→ getNextState()
→ getActiveState()
→ isInState()
→ setNextState()
→ queueTransition()
→ beginTransitionQueue()
→ endTransitionQueue()
→ execute()