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Objective
Solution
ScaleUniform
which allows scaling 2D and 3D primitives uniformly by somescale: f32
ScaleNonUniform2d
which allows scaling 2D primitives non-uniformly by specifying ascale: Vec2
and an additional associatedOutput
type. This may be useful when scaling i.e. a circle as it will become an ellipse.ScaleNonUniform3d
- the 3D analogue ofScaleNonUniform2d
Circle
,Rectangle
,Sphere
andCuboid
Additional Information