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Improve glTF coordinate migration guide #20123

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Objective

Solution

  • Correct some mistakes and highlight some areas in the migration guide

@janhohenheim janhohenheim added C-Docs An addition or correction to our documentation A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward A-glTF Related to the glTF 3D scene/model format labels Jul 14, 2025
@janhohenheim janhohenheim added this to the 0.17 milestone Jul 14, 2025
@@ -79,10 +98,9 @@ let handle = asset_server.load_with_settings(
);
```

After opting into the new behavior, your scene will be oriented such that your modeling software's forward direction correctly corresponds to Bevy's forward direction.
After opting into the new behavior, your scene will be oriented such that other software's model forward direction correctly corresponds to Bevy's forward direction.
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This should mention that is only relevant to importing scene's through bevy's gLTF importer. If someone uses something else like FBX or obj we can't make that guarantee since they would use an external importer.

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janhohenheim commented Jul 14, 2025

Superceded by #20131

@janhohenheim janhohenheim reopened this Jul 16, 2025
@janhohenheim janhohenheim added the X-Controversial There is active debate or serious implications around merging this PR label Jul 16, 2025
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A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
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Add nuance to the glTF coordinate migration guide
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