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Clean up NodeId kind fetching #20196

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Merged
merged 2 commits into from
Jul 21, 2025

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ItsDoot
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@ItsDoot ItsDoot commented Jul 19, 2025

Objective

We don't actually need the ScheduleGraph in order to get the kind of a node, so lets move it to our newly created trait.

Solution

  • Removed ScheduleGraph::get_node_kind, added GraphNodeId::kind instead.
  • Co-located GraphNodeId in the same file as DiGraph/UnGraph/Graph.
  • Implemented GraphNodeId for SystemSetKey for symmetry.

No migration guide needed as get_node_kind is a private function.

Testing

Re-using current tests.

@ItsDoot ItsDoot added D-Trivial Nice and easy! A great choice to get started with Bevy A-ECS Entities, components, systems, and events D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills S-Needs-Review Needs reviewer attention (from anyone!) to move forward C-Code-Quality A section of code that is hard to understand or change labels Jul 19, 2025
@alice-i-cecile alice-i-cecile added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jul 19, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jul 21, 2025
Merged via the queue into bevyengine:main with commit 2b3ee67 Jul 21, 2025
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A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants