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Remove unnecessary Option wrapper from PreviousGlobalTransform in meshlet extraction #20306
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,84 @@ | ||
//! Test example that verifies PreviousGlobalTransform is correctly initialized | ||
//! to match GlobalTransform on the first frame for new entities. | ||
|
||
use bevy::pbr::PreviousGlobalTransform; | ||
use bevy::prelude::*; | ||
|
||
fn main() { | ||
App::new() | ||
.add_plugins(DefaultPlugins) | ||
.add_systems(Startup, setup) | ||
.add_systems(Update, check_transforms) | ||
.run(); | ||
} | ||
|
||
fn setup( | ||
mut commands: Commands, | ||
mut meshes: ResMut<Assets<Mesh>>, | ||
mut materials: ResMut<Assets<StandardMaterial>>, | ||
) { | ||
// Camera | ||
commands.spawn(( | ||
Camera3d::default(), | ||
Transform::from_xyz(3.0, 3.0, 3.0).looking_at(Vec3::ZERO, Vec3::Y), | ||
)); | ||
|
||
// Light | ||
commands.spawn(( | ||
DirectionalLight::default(), | ||
Transform::from_rotation(Quat::from_euler(EulerRot::XYZ, -0.5, -0.5, 0.0)), | ||
)); | ||
|
||
// Spawn a mesh entity - this should trigger PreviousGlobalTransform initialization | ||
commands.spawn(( | ||
Mesh3d(meshes.add(Sphere::new(1.0))), | ||
MeshMaterial3d(materials.add(StandardMaterial::default())), | ||
Transform::from_xyz(1.0, 2.0, 3.0), | ||
TestEntity, | ||
)); | ||
} | ||
|
||
#[derive(Component)] | ||
struct TestEntity; | ||
|
||
fn check_transforms( | ||
query: Query<(&GlobalTransform, Option<&PreviousGlobalTransform>), With<TestEntity>>, | ||
mut frame_count: Local<u32>, | ||
) { | ||
*frame_count += 1; | ||
|
||
for (global_transform, maybe_previous) in &query { | ||
println!( | ||
"Frame {}: GlobalTransform: {:?}", | ||
*frame_count, | ||
global_transform.translation() | ||
); | ||
if let Some(previous) = maybe_previous { | ||
println!( | ||
"Frame {}: PreviousGlobalTransform exists: {:?}", | ||
*frame_count, previous.0.translation | ||
); | ||
|
||
// On the first frame, previous should equal current | ||
if *frame_count == 1 { | ||
let current_affine = global_transform.affine(); | ||
if (previous.0.translation - current_affine.translation).length() < 0.001 { | ||
println!( | ||
"SUCCESS: PreviousGlobalTransform correctly initialized to GlobalTransform" | ||
); | ||
} else { | ||
println!("FAIL: PreviousGlobalTransform not initialized correctly"); | ||
println!("Current: {:?}", current_affine.translation); | ||
println!("Previous: {:?}", previous.0.translation); | ||
} | ||
} | ||
} else { | ||
println!("Frame {}: PreviousGlobalTransform missing", *frame_count); | ||
} | ||
} | ||
|
||
// Exit after a few frames | ||
if *frame_count >= 3 { | ||
std::process::exit(0); | ||
} | ||
} |
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Imo remove this line, just use previous_transform.0 later on directly.