fix: remove over-aggressive WebGL shader compilation pre-check#236
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The shader-compilation test on a detached test canvas produced false negatives on Windows (ANGLE backend) and Linux (Mesa), causing the globe to refuse initialization even when WebGL was fully functional. macOS was unaffected due to its Metal-backed WebGL implementation. Replace with a lightweight context-existence check; globe.gl's own Three.js initialization already handles deeper WebGL failures via the existing try/catch. Fixes: #234 Co-authored-by: Brian Keating <brianbruff@users.noreply.github.com>
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The shader-compilation test on a detached test canvas produced false negatives on Windows (ANGLE backend) and Linux (Mesa), causing the globe to refuse initialization even when WebGL was fully functional. macOS was unaffected due to its Metal-backed WebGL implementation.
Replace with a lightweight context-existence check; globe.gl's own Three.js initialization already handles deeper WebGL failures via the existing try/catch.
Fixes: #234