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Allow system plugins to control update affinity in distributed simulation #3214
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d4a6150
Distributed: Add missing tile to levels.sdf
srmainwaring 243349d
Distributed: Add debug output to SdfEntityCreator
srmainwaring 961cdd0
Distributed: Add secondary namespace to UpdateInfo
srmainwaring ed33a29
Distributed: Move CreateEntities to Run in SimulationRunner
srmainwaring f64c7b8
Distributed: Ensure affinity assignments are unique.
srmainwaring 6d30d5d
Distributed: Modify affinity assignment in secondary
srmainwaring 8616022
Imu: add check for null pointer
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -20,6 +20,7 @@ | |
| #include <chrono> | ||
| #include <cstdint> | ||
| #include <functional> | ||
| #include <string> | ||
| #include <utility> | ||
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| #include "gz/sim/Entity.hh" | ||
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@@ -59,6 +60,14 @@ namespace gz | |
| /// update state when paused is true. | ||
| // cppcheck-suppress unusedStructMember | ||
| bool paused{true}; | ||
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| /// \brief True if the simulation is distributed, which means that | ||
| /// there will be one or more NetworkManagerSecondary instances running. | ||
| bool isDistributed{false}; | ||
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| /// \brief The namespace of the NetworkManagerSecondary if running a | ||
| /// distributed simulation. Empty otherwise. | ||
| std::string secondaryNamespace; | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. hmm, I believe this breaks ABI, but it looks like the abi checker is happy. Will need to investigate. |
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| }; | ||
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| /// \brief Possible states for a component. | ||
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