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Releases: rheirman/RunAndGun

v1.1.3

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@rheirman rheirman released this 03 Feb 20:38
  • Added modextension that allows other mods to set defaults for forbidden weapons.
  • Added dialog for automatically setting the right default settings for Combat Extended.

v1.1.2

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@rheirman rheirman released this 19 Jan 08:21
  • Fixed non-weapon cooldown being broken. (which made it possible that colonists beat out fire instantly, or raiders instantly destroying buildings).

v1.1.1

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@rheirman rheirman released this 18 Jan 13:11
  • Dual wield compatibility + better compatibility in general.

v1.1.0

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@rheirman rheirman released this 18 Oct 07:22
  • Updated for Rimworld 1.0

v1.0.4

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@rheirman rheirman released this 22 Sep 08:55
  • Implemented optimisation that should reduce the impact RunAndGun has on performance by a factor of 10.

v1.0.3 - unstable

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@rheirman rheirman released this 07 Aug 15:00
  • Changed version from 1.0 to 0.19.

v1.0.2 - experimental

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@rheirman rheirman released this 27 Jul 13:28
  • Fixed latest 1.0 build breaking the mod.

v1.0.1 - unstable

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@rheirman rheirman released this 14 Jul 12:08
  • Fixed weapons not firing anymore after one of the last unstable builds.

v1.0.0 - experimental

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@rheirman rheirman released this 20 Jun 18:49
  • Added support for rimworld v1.0.

v0.18.3.4

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@rheirman rheirman released this 16 Mar 09:07
  • Fixed compatibility problem with Giddy-up! Ride and Roll.
  • Updated Spanish translations.