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Pull requests: TheSuperHackers/GeneralsGameCode
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fix(font): Prevent possibility of creating invalid fonts with zero size
Fix
Is fixing something, but is not user facing
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
System
Is Systems related
bugfix(radar): Preserve hero icon during hidden exit frames
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
#1823
opened Nov 7, 2025 by
tintinhamans
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bugfix: Make healed infantry follow the building rally point
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
#1822
opened Nov 7, 2025 by
tintinhamans
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tweak: Update LanGameOptionsMenu chat type for consistency
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
#1821
opened Nov 7, 2025 by
tintinhamans
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build(cmake): Add notice message for missing install path in registry
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
#1820
opened Nov 7, 2025 by
tintinhamans
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fix(security): add file extension validation for map transfer
#1818
opened Nov 6, 2025 by
bobtista
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refactor: Remove Edits the code with insignificant behavior changes, is never user facing
return redundant logic.
Refactor
#1811
opened Nov 6, 2025 by
vitimiti
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refactor: Remove double semicolons.
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1810
opened Nov 6, 2025 by
vitimiti
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refactor: Replace Edits the code with insignificant behavior changes, is never user facing
assert with WWASSERT.
Refactor
#1809
opened Nov 6, 2025 by
vitimiti
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fix: Replace strcpy with strlcpy to prevent potential buffer overflows
Fix
Is fixing something, but is not user facing
Stability
Concerns stability of the runtime
Creating documentation for Modders
Documentation
Is documentation or complementary resource
#1799
opened Nov 5, 2025 by
ahmed007boss
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bugfix: Units located above the terrain can no longer teleport into airborne transports
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1794
opened Nov 4, 2025 by
Stubbjax
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bugfix: Chinooks and Helixes now correctly wait for their passengers to disembark
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1792
opened Nov 4, 2025 by
Stubbjax
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bugfix: Prevent manually ejecting rappelling units during combat drops
AI
Is AI related
Approved
Pull Request was approved
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1789
opened Nov 3, 2025 by
Stubbjax
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bugfix: Chinooks and Helixes no longer take off after repair if passengers want to board or exit
AI
Is AI related
Approved
Pull Request was approved
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1787
opened Nov 3, 2025 by
Stubbjax
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feat(screenshot): Add threaded JPEG screenshots on F11 without game stalls
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
perf(mapcache): Simplify and improve implementation of MapCache to prevent expensive reoccurring redundant map cache reads
Gen
Relates to Generals
GUI
For graphical user interface
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
Integrated docker based build
Build
Anything related to building, compiling
#1774
opened Nov 1, 2025 by
sherif181
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bugfix: Preserve scaffold health when AI building completes
#1768
opened Oct 31, 2025 by
bobtista
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bugfix: Fix Gatling Cannon barrels rotating despite insufficient energy
#1766
opened Oct 31, 2025 by
bobtista
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