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AnimSet
WIP
In AssetTable.xml, under the BodyAnim parameter for unit classes in Mode 2 entries, you will typically see something in the naming convention below. This is the animation set that shows up in combat, and it refers to AnimSet.xml to determine what animations are used for certain actions.
For ease of navigation of the AnimSet.xml (also useful for AssetTable), here is the naming convention.
XxxYAB-CD_c###_E
Where Xxx refers to the class style, Y refers to promoted or DLC class, AB refers to mount and gender, CD refers to weapon type, c### refers to generic animations (c000) or character specific animations, and E refers to the type of animation (N=Normal, M=Magic, L=Long).
Please take a look at the reference table below for a nearly exhaustive list.
When you first open up AnimSet.xml, it might seem confusing. There are lots of different parameters seemingly for each animation, yet each parameter just has a "=". Why is this the case? This is because AnimSet is a bit unique in how it determines what animations are used.
Basically, the "=" is a short-form way of referencing what is already in the Param Name and the parameter. So for example, for the line that has Param Name="Drg0AM-Sw1_c000_N", we see Attack1="=", the "=" is short form for Drg0AM-Sw1_c000_Attack1N. To reference this in another animation, we would put that animation's Attack1 parameter as Drg0AM-Sw1_c000= or in any other parameter as Drg0AM-Sw1_c000_Attack1N.
With this level of freedom, you can basically use any animation to serve as any other animation. Do note that some animations will prevent battles from ending normally, however, such as using a victory animation in place of a dance animation.
Weapon type list
- Sw: Sword
- Lc: Lance
- Ax: Axe
- Rd: Rod (Staff)
- Mg: Magic
- Ft: Foot? (Arts)
- No: Unarmed/Broken
You may have noticed that there are multiple different versions of an animation set that have slightly different names. For example, c555 instead of c000 or having L, M, or N at the end of the name. This is what they mean.
-
c###: animation unique to a certain character, based on the character number, which can likely be found on the AssetTable page. -
_L: Long range attacks. This is used for physical weapons that attack at 2-range like javelins, daggers, and hand axes. -
_N: Normal attacks. This is used for physical weapons that attack at 1-range. -
_M: Magic attacks. This is used for magic attacks, including tomes and magic weapons like Levin Sword and Flame Spear.
Although most parameters are straightforward to understand, here is a bit of clarification on those that are less easily understood at a first glance.
-
AttackC: Critical hit animation -
Special: Engage attack animation
XxxYAB
| Values for A | Refers to | Values for B | Refers to |
|---|---|---|---|
| A | Infantry | M | Male |
| B | Horse | F | Female |
| C | Wolf | R | Mount(Horse/Wolf/Wyvern/Pegasus/Griffon) |
| D | Dragon (Wyvern) | T | Transform (Nil,Nel,Tiki Engage) |
| E | Pegasus | ||
| F | Griffon |
| Values for Xxx | Refers to | Y=0 | Y=1 | Y=2 | Y=3 |
|---|---|---|---|---|---|
| Com | Common animations | ||||
| Drg | Dragon | Dragon Child | Divine Dragon | ||
| Sdk | Shadow Dragon King (Sombron) | ||||
| Sdp | Shadow Dragon Princess (Veyle) | Fell Child (Veyle) | |||
| Sds | Shadow Dragon Successor? (Nil/Nel) | Fell Child (Nil/Nel) | Dragon Nil/Nel | ||
| Avn | Avenir | Lord (Alfred) | Avenir | ||
| Flr | Fleurage (Vidame) | Lord (Céline) | Vidame | ||
| Scs | Successeur | Lord (Diamant) | Successeur | ||
| Tlr | Tireur d'elite | Lord (Alcryst) | Tireur d'elite | ||
| Lnd | Lindwurm | Wing Tamer (Ivy) | Lindwurm | ||
| Slp | Sleipnir | Wing Tamer (Hortensia) | Sleipnir Rider | ||
| Pcf | Pitchfork (Picket) | Sentinel (Timerra) | Picket | ||
| Cpd | Cupido | Sentinel (Fogado) | Cupido | ||
| Msn | Melusine | Melusine | |||
| Swd | Sword classes | Sword Fighter | Swordmaster | Hero | |
| Lnc | Lance classes | Lance Fighter | Halberdier | Royal Knight | |
| Axe | Axe classes | Axe Fighter | Berserker | Warrior | |
| Bow | Bow classes | Archer | Sniper | Bow Knight | |
| Amr | Armored classes | Armor Knight | General | Great Knight | |
| Cav | Cavalier | Cavalier | Paladin | Wolf Knight | |
| Wng | Flying | Pegasus Knight | Griffon Knight | Wyvern Knight | |
| Mag | Magic | Mage | Sage | Mage Knight | |
| Rod | Healers | Martial Monk | Martial Master | High Priest | |
| Dge | Dodge (Thief) | Thief | |||
| Ect | Enchanter | Enchanter | |||
| Mcn | Mage Cannoneer | Mage Cannoneer | |||
| Dnc | Dancer | Dancer | |||
| Bbr | Barbarian | Barbarian | |||
| Mrp | ??? | Wyrm | Corrupted/Fabrication Wyrm | ||
| Fyd | ??? | Flying Wyrm | Corrupted/Fabrication Flying Wyrm | ||
| Mar | Marth | Emblem (Marth) | Lodestar Rush | ||
| Sig | Sigurd | Emblem (Sigurd) | Override | ||
| Lei | Leif | Emblem (Leif) | Quadruple Hit | ||
| Roy | Roy | Emblem (Roy) | Blazing Lion | ||
| Ike | Ike | Emblem (Ike) | Great Aether | ||
| Byl | Byleth | Emblem (Byleth) | Goddess Dance | ||
| Eph | Ephraim | Emblem (Ephraim) | |||
| Cel | Celica | Emblem (Celica) | Warp Ragnarok | ||
| Lyn | Lyn | Emblem (Lyn) | Astra Storm | ||
| Eir | Eirika | Emblem (Eirika) | Twin Strike | ||
| Mic | Micaiah | Emblem (Micaiah) | Great Sacrifice | ||
| Luc | Lucina | Emblem (Lucina) | All for One | ||
| Cor | Corrin | Emblem (Corrin) | Torrential Roar | ||
| Tik | Tiki | Emblem (Tiki) | |||
| Hec | Hector | Emblem (Hector) | Storm's Eye | ||
| Sor | Soren | Emblem (Soren) | Cataclysm | ||
| Chr | Chrom | Emblem (Chrom) | Giga Levin Sword | ||
| Cmi | Camilla | Emblem (Camilla) | Dark Inferno | ||
| Ver | Veronica | Emblem (Veronica) | Summon Hero (3/4 star) | Summon Hero (5 star) | |
| Ede | Edelgard | ||||
| Dim | Dimitri | ||||
| Cla | Claude | ||||
| Thr | Three Houses | Houses Unite | Houses Unite+ | ||
| Tsf | ??? | ||||
| Ler | Lueur (Alear) | Dragon Blast? | Bond Blast? | ||
| Enb | Generic Emblem animations | ||||
| Enh | Engaged, Heavy (Armored) | Mage Cannon | |||
| Enw | Engaged, Winged (Flying) | ||||
| Enc | Engaged, Cooperation (Backup) | ||||
| Enm | Engaged, Mystical | ||||
| End | Engaged, Dragon | ||||
| Ent | Engaged, Tiki | ||||
| Bat | ??? | ||||
| Aft | ??? | Ring Support? |
For the generic classes, you can think of 1 as the "main upgrade" and 2 as the "side grade" in that 1 will typically use the same weapons as much as possible, while 2 will add another weapon type.
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