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DogeThis edited this page Mar 7, 2024 · 2 revisions

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Animation sets

In AssetTable.xml, under the BodyAnim parameter for unit classes in Mode 2 entries, you will typically see something in the naming convention below. This is the animation set that shows up in combat, and it refers to AnimSet.xml to determine what animations are used for certain actions.

Naming convention

For ease of navigation of the AnimSet.xml (also useful for AssetTable), here is the naming convention.

XxxYAB-CD_c###_E

Where Xxx refers to the class style, Y refers to promoted or DLC class, AB refers to mount and gender, CD refers to weapon type, c### refers to generic animations (c000) or character specific animations, and E refers to the type of animation (N=Normal, M=Magic, L=Long).

Please take a look at the reference table below for a nearly exhaustive list.

How to use AnimSet.xml

When you first open up AnimSet.xml, it might seem confusing. There are lots of different parameters seemingly for each animation, yet each parameter just has a "=". Why is this the case? This is because AnimSet is a bit unique in how it determines what animations are used.

Basically, the "=" is a short-form way of referencing what is already in the Param Name and the parameter. So for example, for the line that has Param Name="Drg0AM-Sw1_c000_N", we see Attack1="=", the "=" is short form for Drg0AM-Sw1_c000_Attack1N. To reference this in another animation, we would put that animation's Attack1 parameter as Drg0AM-Sw1_c000= or in any other parameter as Drg0AM-Sw1_c000_Attack1N.

With this level of freedom, you can basically use any animation to serve as any other animation. Do note that some animations will prevent battles from ending normally, however, such as using a victory animation in place of a dance animation.

Additional clarification

Weapon type list

  • Sw: Sword
  • Lc: Lance
  • Ax: Axe
  • Rd: Rod (Staff)
  • Mg: Magic
  • Ft: Foot? (Arts)
  • No: Unarmed/Broken

You may have noticed that there are multiple different versions of an animation set that have slightly different names. For example, c555 instead of c000 or having L, M, or N at the end of the name. This is what they mean.

  • c###: animation unique to a certain character, based on the character number, which can likely be found on the AssetTable page.
  • _L: Long range attacks. This is used for physical weapons that attack at 2-range like javelins, daggers, and hand axes.
  • _N: Normal attacks. This is used for physical weapons that attack at 1-range.
  • _M: Magic attacks. This is used for magic attacks, including tomes and magic weapons like Levin Sword and Flame Spear.

Although most parameters are straightforward to understand, here is a bit of clarification on those that are less easily understood at a first glance.

  • AttackC: Critical hit animation
  • Special: Engage attack animation

Reference table

XxxYAB

Values for A Refers to Values for B Refers to
A Infantry M Male
B Horse F Female
C Wolf R Mount(Horse/Wolf/Wyvern/Pegasus/Griffon)
D Dragon (Wyvern) T Transform (Nil,Nel,Tiki Engage)
E Pegasus
F Griffon
Values for Xxx Refers to Y=0 Y=1 Y=2 Y=3
Com Common animations
Drg Dragon Dragon Child Divine Dragon
Sdk Shadow Dragon King (Sombron)
Sdp Shadow Dragon Princess (Veyle) Fell Child (Veyle)
Sds Shadow Dragon Successor? (Nil/Nel) Fell Child (Nil/Nel) Dragon Nil/Nel
Avn Avenir Lord (Alfred) Avenir
Flr Fleurage (Vidame) Lord (Céline) Vidame
Scs Successeur Lord (Diamant) Successeur
Tlr Tireur d'elite Lord (Alcryst) Tireur d'elite
Lnd Lindwurm Wing Tamer (Ivy) Lindwurm
Slp Sleipnir Wing Tamer (Hortensia) Sleipnir Rider
Pcf Pitchfork (Picket) Sentinel (Timerra) Picket
Cpd Cupido Sentinel (Fogado) Cupido
Msn Melusine Melusine
Swd Sword classes Sword Fighter Swordmaster Hero
Lnc Lance classes Lance Fighter Halberdier Royal Knight
Axe Axe classes Axe Fighter Berserker Warrior
Bow Bow classes Archer Sniper Bow Knight
Amr Armored classes Armor Knight General Great Knight
Cav Cavalier Cavalier Paladin Wolf Knight
Wng Flying Pegasus Knight Griffon Knight Wyvern Knight
Mag Magic Mage Sage Mage Knight
Rod Healers Martial Monk Martial Master High Priest
Dge Dodge (Thief) Thief
Ect Enchanter Enchanter
Mcn Mage Cannoneer Mage Cannoneer
Dnc Dancer Dancer
Bbr Barbarian Barbarian
Mrp ??? Wyrm Corrupted/Fabrication Wyrm
Fyd ??? Flying Wyrm Corrupted/Fabrication Flying Wyrm
Mar Marth Emblem (Marth) Lodestar Rush
Sig Sigurd Emblem (Sigurd) Override
Lei Leif Emblem (Leif) Quadruple Hit
Roy Roy Emblem (Roy) Blazing Lion
Ike Ike Emblem (Ike) Great Aether
Byl Byleth Emblem (Byleth) Goddess Dance
Eph Ephraim Emblem (Ephraim)
Cel Celica Emblem (Celica) Warp Ragnarok
Lyn Lyn Emblem (Lyn) Astra Storm
Eir Eirika Emblem (Eirika) Twin Strike
Mic Micaiah Emblem (Micaiah) Great Sacrifice
Luc Lucina Emblem (Lucina) All for One
Cor Corrin Emblem (Corrin) Torrential Roar
Tik Tiki Emblem (Tiki)
Hec Hector Emblem (Hector) Storm's Eye
Sor Soren Emblem (Soren) Cataclysm
Chr Chrom Emblem (Chrom) Giga Levin Sword
Cmi Camilla Emblem (Camilla) Dark Inferno
Ver Veronica Emblem (Veronica) Summon Hero (3/4 star) Summon Hero (5 star)
Ede Edelgard
Dim Dimitri
Cla Claude
Thr Three Houses Houses Unite Houses Unite+
Tsf ???
Ler Lueur (Alear) Dragon Blast? Bond Blast?
Enb Generic Emblem animations
Enh Engaged, Heavy (Armored) Mage Cannon
Enw Engaged, Winged (Flying)
Enc Engaged, Cooperation (Backup)
Enm Engaged, Mystical
End Engaged, Dragon
Ent Engaged, Tiki
Bat ???
Aft ??? Ring Support?

For the generic classes, you can think of 1 as the "main upgrade" and 2 as the "side grade" in that 1 will typically use the same weapons as much as possible, while 2 will add another weapon type.

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