Skip to content
DogeThis edited this page May 21, 2025 · 1 revision
Animation Name Remarks
oAnim_Nul_Attack_Axe
oAnim_Nul_Attack_Bow
oAnim_Nul_Attack_Dagger
oAnim_Nul_Attack_Fist
oAnim_Nul_Attack_Lance
oAnim_Nul_Attack_Magic
oAnim_Nul_Attack_None
oAnim_Nul_Attack_Sword attack with sword
oAnim_Nul_Dance dance animation
oAnim_Nul_Event1
oAnim_Nul_Event2
oAnim_Nul_Event3
oAnim_Nul_Event4
oAnim_Nul_IdleNormal_Axe
oAnim_Nul_IdleNormal_Bow
oAnim_Nul_IdleNormal_Dagger
oAnim_Nul_IdleNormal_Fist
oAnim_Nul_IdleNormal_Lance
oAnim_Nul_IdleNormal_Magic
oAnim_Nul_IdleNormal_None
oAnim_Nul_IdleNormal_Sword unit selected when holding a sword. this should be set as looping.
oAnim_Nul_IdleRelax_Axe
oAnim_Nul_IdleRelax_Bow
oAnim_Nul_IdleRelax_Dagger
oAnim_Nul_IdleRelax_Fist
oAnim_Nul_IdleRelax_Lance
oAnim_Nul_IdleRelax_Magic
oAnim_Nul_IdleRelax_None
oAnim_Nul_IdleRelax_Sword unit not selected with sword? this should be set as looping.
oAnim_Nul_MagicWeapon
oAnim_Nul_Rod
oAnim_Nul_RunLoop_Axe
oAnim_Nul_RunLoop_Bow
oAnim_Nul_RunLoop_Dagger
oAnim_Nul_RunLoop_Fist
oAnim_Nul_RunLoop_Lance
oAnim_Nul_RunLoop_Magic
oAnim_Nul_RunLoop_None
oAnim_Nul_RunLoop_Sword moving with a sword
oAnim_Nul_Shoot_Axe
oAnim_Nul_Shoot_Bow
oAnim_Nul_Shoot_Dagger
oAnim_Nul_Shoot_Fist
oAnim_Nul_Shoot_Lance
oAnim_Nul_Shoot_Magic
oAnim_Nul_Shoot_None
oAnim_Nul_Shoot_Sword
oAnim_Nul_Special_Axe
oAnim_Nul_Special_Bow
oAnim_Nul_Special_Dagger
oAnim_Nul_Special_Fist
oAnim_Nul_Special_Lance
oAnim_Nul_Special_Magic
oAnim_Nul_Special_None
oAnim_Nul_Special_Sword
oAnim_Nul_StandByBreak_Axe
oAnim_Nul_StandByBreak_Bow
oAnim_Nul_StandByBreak_Dagger
oAnim_Nul_StandByBreak_Fist
oAnim_Nul_StandByBreak_Lance
oAnim_Nul_StandByBreak_Magic
oAnim_Nul_StandByBreak_None
oAnim_Nul_StandByBreak_Sword
oAnim_Nul_StandBy_Axe
oAnim_Nul_StandBy_Bow
oAnim_Nul_StandBy_Dagger
oAnim_Nul_StandBy_Fist
oAnim_Nul_StandBy_Lance
oAnim_Nul_StandBy_Magic
oAnim_Nul_StandBy_None
oAnim_Nul_StandBy_Sword unit not selected with sword? this should be set as looping.
oAnim_Nul_Start_Axe
oAnim_Nul_Start_Bow
oAnim_Nul_Start_Dagger
oAnim_Nul_Start_Fist
oAnim_Nul_Start_Lance
oAnim_Nul_Start_Magic
oAnim_Nul_Start_None
oAnim_Nul_Start_Sword played after selecting a target on the battlefield.

Notes

The game uses Unity's Animator Override Controller for defining animations that play on the map. They often reuse uBody animations, though there are a few special animations made specifically for the map.

These animations may be cut short if they are too long. You should edit your animation clips with this in mind.

Making your own Animator Override Controller

When making your Animator Override Controller,

  1. If you're using one of the game's animations, make it addressable but remember to remove it after the build.
  2. If you're providing your own custom animation, as of Cobalt version v1.24.0 it must not be marked addressable.

Clone this wiki locally