Skip to content
Nill edited this page Jun 29, 2021 · 25 revisions

Items

The following items are currently supported by SKX and can be placed into any level (though obviously items not intended for the Classic story are out of place in the original).

Here is a brief explanation of some of the flags shown in the Notes columns:

  • Empty - Tests for the ability to create a block here may succeed
  • Solid - Solid for collision purposes (Dana and Enemies)
  • Cracked - The cell is cracked and may break when hit from below
  • Frozen - The cell is frozen and will thaw if fire comes into contact with it
  • Dense - The item is heavy and prevents a dirt block containing it from being destroyed from below
  • Inventory - The item is added to Dana's global inventory when he collects it
  • FirstTry - The item only appears on Dana's first attempt at a room
  • Persistent - Once Dana collects the item, he has it. It won't show up again even across game overs.
  • Cascade - Breaking a block of this type also applies to all adjacent blocks of the same type

Terrain

Item Cell ID Name Description Notes
01 0 Empty Empty space Empty
01 1 Concrete Solid block Dana can't break Solid
02 2 Dirt Block Dana can create or destroy using block magic Solid
01 20A Fake Concrete Looks like concrete but acts like dirt Solid
29 29 Cracked Dirt Result of Dana/Adam hitting a block of dirt with their head, or Adam ground pounding. If hit again it will break apart Solid Cracked
60 60 Concrete Trim A Behaves just like a concrete block, used for room borders Solid
61 61 Concrete Trim B Behaves just like a concrete block, used for room borders Solid
62 62 Concrete Trim C Behaves just like a concrete block, used for room borders Solid
63 63 Concrete Trim D Behaves just like a concrete block, used for room borders Solid
D6 D6 Frozen Frozen solid from a collision perspective, but Dana/Adam can thaw it using fire, and Dana can thaw it using many rapid successive attempts at block magic on it Solid Frozen
76 76 Ash Breakable block very fragile Solid Cascade
142 142 Drainage Tile Solid terrain for ground-walkers but doesn't affect wall-huggers or droplets Solid
141 141 Wick Solid for ground-walkers but deflects wall-huggers, causing them to detach from the wall and continue flying Solid
15F 15F Toggle Block Solid except when Dana/Adam has their wand out (Magic button held) Solid (sometimes)
00 209 Invisible block Invisible solid block Solid
173 76 Striped wall Solid terrain Solid

Core Gameplay Elements

Item Cell ID Name Description Notes
07 7 Key Opens one or more doors when Dana collects it. Inventory Key Dense Persistent
03 3 Closed Door Opens when Dana finds the corresponding key Door Dense
04 4 Open Door Transports Dana to a different room (exits the room) Door Dense
77 77 Closed Shadow Door Opens when Dana finds the corresponding hidden key Door Dense
78 78 Open Shadow Door Secret exit that usually transports Dana to a hidden bonus room Door Dense
F0 F0 Closed Warp Door Opens when Dana finds the corresponding key Door Dense
F1 F1 Open Warp Door Warps Dana someplace else in the current room Door Dense

Points

Item Cell ID Name Description Notes
12 12 Silver 100 pts
13 13 Double Silver 200 pts
14 14 Coin 500 pts
0A A Gold 1,000 pts
0B B Double Gold 2,000 pts
0C C Gold Coin 5,000 pts
27 27 Copper 5,100 pts
28 28 Opal 9,900 pts
1E 1E Gold Star Coin 10,000 pts
1F 1F Double Star Coin 20,000 pts
0D D Double Gold Coin 50,000 pts
20 20 Crane 100,000 pts
21 21 Mighty Coin 200,000 pts
1D 1D Gold Sphinx 500,000 pts FirstTry
22 22 King Tut 1,000,000 pts
107 107 Reward 100 100 pts
108 108 Reward 200 200 pts
109 109 Reward 500 500 pts
10A 10A Reward 1K 1,000 pts
10B 10B Reward 2K 2,000 pts
10C 10C Reward 5K 5,000 pts
10D 10D Reward 10K 10,000 pts
10E 10E Reward 20K 20,000 pts
10F 10F Reward 50K 50,000 pts
183 183 Ice Cream 1,000,000 pts
184 184 Green Popsicle 500,000 pts
185 185 Blue Popsicle 100,000 pts

Power Ups

Item Cell ID Points Name Other Behavior
16 16 Jar of Manda Adds a normal fireball to the player's spell scroll
0F F Jar of Magdora Adds a super fireball to the player's spell scroll
70 70 Jar of Maldrona Adds an explosive fireball to the player's spell scroll
74 74 50,000 Jar of Chione Adds a frozen fireball to the player's spell scroll
75 75 10,000 Jar of Helkaraxe Adds a frozen super fireball to the player's spell scroll
111 111 Upgrade Potion Converts the first regular fireball on Dana's scroll to a super fireball
08 8 100 Blue Loot Block Use block magic to cycle between loot block (100 pts), Gold Crystal of Rad, Jar of Manda (fireball), and Gold
09 9 2,000 Gold Loot Block Use block magic to cycle between loot block (2000 pts), Jar of Magdora (super fireball), Bell, and Scroll
5F 5F 10,000 Red Loot Block Use block magic to cycle between loot block (10000 pts), Red Crystal of Rad, Copper, and Jar of Maldrona (red jar)
15 15 100 Blue Crystal of Rad Adds a half block's length to Dana's fireball range
0E E 200 Gold Crystal of Rad Adds 2 blocks' length to Dana's fireball range
114 114 200 Gold Crystal of Rad (dropped) Adds 2 blocks' length to Dana's fireball range
DA DA 1,000 Red Crystal of Rad Allows Dana to have one additional fireball active simultaneously
10 10 Scroll Adds a slot onto Dana's spell scroll
113 113 Scroll (dropped) Adds a slot onto Dana's spell scroll
11 11 Bell Spawns a fairy at a door (if a door is accessible)
112 112 Bell (dropped) Spawns a fairy at a door (if a door is accessible)
172 172 Blue Bell A town in Pennsylvania; Spawns a Mighty Bomb Jack at a door (if a door is accessible)
50 50 Hourglass of Alexis Sets Dana's life to 15,000
19 19 Blue Hourglass of Norm Sets Dana's life to 10,000
1A 1A Gold Hourglass of Norm Sets Dana's life to 5,000
23 23 500,000 Gold Lamp Gives Dana a 1-up
110 110 Medicine of Mapros (dropped) Gives Dana a 1-up
24 24 Medicine of Mapros Gives Dana a 1-up
25 25 Medicine of Manos Gives Dana a 5-up
26 26 Gold Wing Skips Dana ahead in the story upon exiting the room
51 51 Mystery Spell Invokes a location-specific magic spell
52 52 500,000 (Easter Egg from NES version) Tecmo Rabbit Tangible Gives Dana 500,000 points and a 1-up
144 144 Heart of A e s t h e t i c s Turns on vapour mode
73 73 Medicine of Sepulveda Destroys enemies of classes 0 through 2
193 193 Medicine of Nirvan Destroys all breakable blocks
71 71 Medicine of Maronna Destroys enemies of classes 0 and 1
1B 1B Medicine of Meltona Destroys all demonheads and salamandors (class 0)
194 194 Medicine of Chapman Destroys all spawn point mirrors
195 195 Medicine of Molasses Slows down all enemies to speed 1
CF CF Medicine of Mr. Walkin Thaws all frozen and iced blocks
72 72 Medicine of Bertrand Destroys all enemies
18 18 Full Jar Medicine of Edlem Quintuples Dana's life but also causes it to deplete five times as fast
17 17 Half Jar Medicine of Edlem Doubles Dana's life but also causes it to deplete twice as fast

The Secrets of Constellation Space

Item Cell ID Name Description Notes
121 121 Key of Solomon Ends the game
1C 1C Seal of Solomon Story Element Inventory Persistent
2B 2B Page of Space Story element Inventory Persistent
2A 2A Page of Time Story element Inventory Persistent
2C 2C Shrine of Aries Story element Inventory Shrine
2D 2D Shrine of Taurus Story element Inventory Shrine
2E 2E Shrine of Gemini Story element Inventory Shrine
2F 2F Shrine of Cancer Story element Inventory Shrine
68 68 Shrine of Leo Story element Inventory Shrine
69 69 Shrine of Virgo Story element Inventory Shrine
6A 6A Shrine of Libra Story element Inventory Shrine
6B 6B Shrine of Scorpio Story element Inventory Shrine
6C 6C Shrine of Sagittarius Story element Inventory Shrine
6D 6D Shrine of Capricorn Story element Inventory Shrine
6E 6E Shrine of Aquarius Story element Inventory Shrine
6F 6F Shrine of Pisces Story element Inventory Shrine
124 124 Shrine of Mercury Story element Inventory Shrine
125 125 Shrine of Venus Story element Inventory Shrine
126 126 Shrine of Earth Story element Inventory Shrine
127 127 Shrine of Mars Story element Inventory Shrine
128 128 Shrine of Jupiter Story element Inventory Shrine
129 129 Shrine of Saturn Story element Inventory Shrine
12A 12A Shrine of Uranus Story element Inventory Shrine
12B 12B Shrine of Neptune Story element Inventory Shrine
12C 12C Shrine of Pluto Story element Inventory Shrine
12D 12D Shrine of Luna Story element Inventory Shrine
12E 12E Shrine of Helios Story element Inventory Shrine
3D 3D Shrine of Solomon Story element Inventory Shrine
12F 12F Seal of Juno Story element Inventory Seal
130 130 Seal of Vesta Story element Inventory Seal
131 131 Seal of Hygiea Story element Inventory Seal
132 132 Seal of Chiron Story element Inventory Seal
133 133 Seal of Comet Story element Inventory Seal
136 136 Seal of Eris Story element Inventory Seal
13B 13B Seal of Sedna Story element Inventory Seal
134 134 Seal of Unity Story element Inventory Seal
135 135 Seal of Amtoudi Story element Inventory Seal
137 137 Cartouche of Camarata Story element Inventory Cartouche
138 138 Cartouche of Ramesees Story element Inventory Cartouche
139 139 Cartouche of No One Important Story element Inventory Cartouche
13A 13A Cartouche of Siamese Story element Inventory Cartouche
13C 13C Cartouche of Lumania Story element Inventory Cartouche
13D 13D Cartouche of Matlock Story element Inventory Cartouche

Other

Item Cell ID Name Description Notes
05 5 Mirror of Kameera Decoration used often used in conjunction with spawn points. Prevents Dana from building a block in that space. Dense
06 6 Bat / Window Decoration that prevents Dana from creating a block in its place Dense
53 53 Tecmo Rabbit Precursor (Easter Egg from NES version) Indicates a Tecmo Bunny could appear in this spot later if Dana creates dust here Empty FirstTry
170 170 Pink Umbrella Acts like open door Door
171 171 Blue Umbrella Acts like open door Door

Decoration

Item Cell ID Name Description Notes
143 143 Grass Requires no watering

Clone this wiki locally