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Items
Nill edited this page Jun 29, 2021
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The following items are currently supported by SKX and can be placed into any level (though obviously items not intended for the Classic story are out of place in the original).
Here is a brief explanation of some of the flags shown in the Notes columns:
-
Empty- Tests for the ability to create a block here may succeed -
Solid- Solid for collision purposes (Dana and Enemies) -
Cracked- The cell is cracked and may break when hit from below -
Frozen- The cell is frozen and will thaw if fire comes into contact with it -
Dense- The item is heavy and prevents a dirt block containing it from being destroyed from below -
Inventory- The item is added to Dana's global inventory when he collects it -
FirstTry- The item only appears on Dana's first attempt at a room -
Persistent- Once Dana collects the item, he has it. It won't show up again even across game overs. -
Cascade- Breaking a block of this type also applies to all adjacent blocks of the same type
| Item | Cell ID | Name | Description | Notes |
|---|---|---|---|---|
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0 |
Empty | Empty space | Empty |
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1 |
Concrete | Solid block Dana can't break | Solid |
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2 |
Dirt | Block Dana can create or destroy using block magic | Solid |
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20A |
Fake Concrete | Looks like concrete but acts like dirt | Solid |
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29 |
Cracked Dirt | Result of Dana/Adam hitting a block of dirt with their head, or Adam ground pounding. If hit again it will break apart |
Solid Cracked
|
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60 |
Concrete Trim A | Behaves just like a concrete block, used for room borders | Solid |
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61 |
Concrete Trim B | Behaves just like a concrete block, used for room borders | Solid |
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62 |
Concrete Trim C | Behaves just like a concrete block, used for room borders | Solid |
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63 |
Concrete Trim D | Behaves just like a concrete block, used for room borders | Solid |
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D6 |
Frozen | Frozen solid from a collision perspective, but Dana/Adam can thaw it using fire, and Dana can thaw it using many rapid successive attempts at block magic on it |
Solid Frozen
|
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76 |
Ash | Breakable block very fragile |
Solid Cascade
|
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142 |
Drainage Tile | Solid terrain for ground-walkers but doesn't affect wall-huggers or droplets | Solid |
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141 |
Wick | Solid for ground-walkers but deflects wall-huggers, causing them to detach from the wall and continue flying | Solid |
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15F |
Toggle Block | Solid except when Dana/Adam has their wand out (Magic button held) |
Solid (sometimes) |
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209 |
Invisible block | Invisible solid block | Solid |
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76 |
Striped wall | Solid terrain | Solid |
| Item | Cell ID | Name | Description | Notes |
|---|---|---|---|---|
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7 |
Key | Opens one or more doors when Dana collects it. |
Inventory Key Dense Persistent
|
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3 |
Closed Door | Opens when Dana finds the corresponding key |
Door Dense
|
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4 |
Open Door | Transports Dana to a different room (exits the room) |
Door Dense
|
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77 |
Closed Shadow Door | Opens when Dana finds the corresponding hidden key |
Door Dense
|
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78 |
Open Shadow Door | Secret exit that usually transports Dana to a hidden bonus room |
Door Dense
|
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F0 |
Closed Warp Door | Opens when Dana finds the corresponding key |
Door Dense
|
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F1 |
Open Warp Door | Warps Dana someplace else in the current room |
Door Dense
|
| Item | Cell ID | Name | Description | Notes |
|---|---|---|---|---|
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12 |
Silver | 100 pts | |
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13 |
Double Silver | 200 pts | |
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14 |
Coin | 500 pts | |
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A |
Gold | 1,000 pts | |
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B |
Double Gold | 2,000 pts | |
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C |
Gold Coin | 5,000 pts | |
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27 |
Copper | 5,100 pts | |
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28 |
Opal | 9,900 pts | |
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1E |
Gold Star Coin | 10,000 pts | |
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1F |
Double Star Coin | 20,000 pts | |
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D |
Double Gold Coin | 50,000 pts | |
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20 |
Crane | 100,000 pts | |
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21 |
Mighty Coin | 200,000 pts | |
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1D |
Gold Sphinx | 500,000 pts | FirstTry |
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22 |
King Tut | 1,000,000 pts | |
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107 |
Reward 100 | 100 pts | |
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108 |
Reward 200 | 200 pts | |
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109 |
Reward 500 | 500 pts | |
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10A |
Reward 1K | 1,000 pts | |
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10B |
Reward 2K | 2,000 pts | |
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10C |
Reward 5K | 5,000 pts | |
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10D |
Reward 10K | 10,000 pts | |
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10E |
Reward 20K | 20,000 pts | |
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10F |
Reward 50K | 50,000 pts | |
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183 |
Ice Cream | 1,000,000 pts | |
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184 |
Green Popsicle | 500,000 pts | |
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185 |
Blue Popsicle | 100,000 pts |
| Item | Cell ID | Points | Name | Other Behavior |
|---|---|---|---|---|
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16 |
Jar of Manda | Adds a normal fireball to the player's spell scroll | |
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F |
Jar of Magdora | Adds a super fireball to the player's spell scroll | |
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70 |
Jar of Maldrona | Adds an explosive fireball to the player's spell scroll | |
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74 |
50,000 | Jar of Chione | Adds a frozen fireball to the player's spell scroll |
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75 |
10,000 | Jar of Helkaraxe | Adds a frozen super fireball to the player's spell scroll |
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111 |
Upgrade Potion | Converts the first regular fireball on Dana's scroll to a super fireball | |
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8 |
100 | Blue Loot Block | Use block magic to cycle between loot block (100 pts), Gold Crystal of Rad, Jar of Manda (fireball), and Gold |
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9 |
2,000 | Gold Loot Block | Use block magic to cycle between loot block (2000 pts), Jar of Magdora (super fireball), Bell, and Scroll |
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5F |
10,000 | Red Loot Block | Use block magic to cycle between loot block (10000 pts), Red Crystal of Rad, Copper, and Jar of Maldrona (red jar) |
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15 |
100 | Blue Crystal of Rad | Adds a half block's length to Dana's fireball range |
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E |
200 | Gold Crystal of Rad | Adds 2 blocks' length to Dana's fireball range |
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114 |
200 | Gold Crystal of Rad (dropped) | Adds 2 blocks' length to Dana's fireball range |
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DA |
1,000 | Red Crystal of Rad | Allows Dana to have one additional fireball active simultaneously |
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10 |
Scroll | Adds a slot onto Dana's spell scroll | |
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113 |
Scroll (dropped) | Adds a slot onto Dana's spell scroll | |
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11 |
Bell | Spawns a fairy at a door (if a door is accessible) | |
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112 |
Bell (dropped) | Spawns a fairy at a door (if a door is accessible) | |
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172 |
Blue Bell | A town in Pennsylvania; Spawns a Mighty Bomb Jack at a door (if a door is accessible) | |
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50 |
Hourglass of Alexis | Sets Dana's life to 15,000 | |
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19 |
Blue Hourglass of Norm | Sets Dana's life to 10,000 | |
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1A |
Gold Hourglass of Norm | Sets Dana's life to 5,000 | |
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23 |
500,000 | Gold Lamp | Gives Dana a 1-up |
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110 |
Medicine of Mapros (dropped) | Gives Dana a 1-up | |
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24 |
Medicine of Mapros | Gives Dana a 1-up | |
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25 |
Medicine of Manos | Gives Dana a 5-up | |
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26 |
Gold Wing | Skips Dana ahead in the story upon exiting the room | |
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51 |
Mystery Spell | Invokes a location-specific magic spell | |
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52 |
500,000 | (Easter Egg from NES version) Tecmo Rabbit Tangible | Gives Dana 500,000 points and a 1-up |
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144 |
Heart of A e s t h e t i c s | Turns on vapour mode | |
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73 |
Medicine of Sepulveda | Destroys enemies of classes 0 through 2 | |
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193 |
Medicine of Nirvan | Destroys all breakable blocks | |
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71 |
Medicine of Maronna | Destroys enemies of classes 0 and 1 | |
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1B |
Medicine of Meltona | Destroys all demonheads and salamandors (class 0) | |
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194 |
Medicine of Chapman | Destroys all spawn point mirrors | |
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195 |
Medicine of Molasses | Slows down all enemies to speed 1 | |
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CF |
Medicine of Mr. Walkin | Thaws all frozen and iced blocks | |
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72 |
Medicine of Bertrand | Destroys all enemies | |
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18 |
Full Jar Medicine of Edlem | Quintuples Dana's life but also causes it to deplete five times as fast | |
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17 |
Half Jar Medicine of Edlem | Doubles Dana's life but also causes it to deplete twice as fast |
| Item | Cell ID | Name | Description | Notes |
|---|---|---|---|---|
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121 |
Key of Solomon | Ends the game | |
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1C |
Seal of Solomon | Story Element |
Inventory Persistent
|
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2B |
Page of Space | Story element |
Inventory Persistent
|
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2A |
Page of Time | Story element |
Inventory Persistent
|
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2C |
Shrine of Aries | Story element |
Inventory Shrine
|
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2D |
Shrine of Taurus | Story element |
Inventory Shrine
|
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2E |
Shrine of Gemini | Story element |
Inventory Shrine
|
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2F |
Shrine of Cancer | Story element |
Inventory Shrine
|
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68 |
Shrine of Leo | Story element |
Inventory Shrine
|
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69 |
Shrine of Virgo | Story element |
Inventory Shrine
|
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6A |
Shrine of Libra | Story element |
Inventory Shrine
|
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6B |
Shrine of Scorpio | Story element |
Inventory Shrine
|
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6C |
Shrine of Sagittarius | Story element |
Inventory Shrine
|
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6D |
Shrine of Capricorn | Story element |
Inventory Shrine
|
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6E |
Shrine of Aquarius | Story element |
Inventory Shrine
|
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6F |
Shrine of Pisces | Story element |
Inventory Shrine
|
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124 |
Shrine of Mercury | Story element |
Inventory Shrine
|
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125 |
Shrine of Venus | Story element |
Inventory Shrine
|
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126 |
Shrine of Earth | Story element |
Inventory Shrine
|
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127 |
Shrine of Mars | Story element |
Inventory Shrine
|
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128 |
Shrine of Jupiter | Story element |
Inventory Shrine
|
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129 |
Shrine of Saturn | Story element |
Inventory Shrine
|
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12A |
Shrine of Uranus | Story element |
Inventory Shrine
|
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12B |
Shrine of Neptune | Story element |
Inventory Shrine
|
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12C |
Shrine of Pluto | Story element |
Inventory Shrine
|
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12D |
Shrine of Luna | Story element |
Inventory Shrine
|
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12E |
Shrine of Helios | Story element |
Inventory Shrine
|
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3D |
Shrine of Solomon | Story element |
Inventory Shrine
|
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12F |
Seal of Juno | Story element |
Inventory Seal
|
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130 |
Seal of Vesta | Story element |
Inventory Seal
|
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131 |
Seal of Hygiea | Story element |
Inventory Seal
|
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132 |
Seal of Chiron | Story element |
Inventory Seal
|
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133 |
Seal of Comet | Story element |
Inventory Seal
|
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136 |
Seal of Eris | Story element |
Inventory Seal
|
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13B |
Seal of Sedna | Story element |
Inventory Seal
|
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134 |
Seal of Unity | Story element |
Inventory Seal
|
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135 |
Seal of Amtoudi | Story element |
Inventory Seal
|
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137 |
Cartouche of Camarata | Story element |
Inventory Cartouche
|
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138 |
Cartouche of Ramesees | Story element |
Inventory Cartouche
|
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139 |
Cartouche of No One Important | Story element |
Inventory Cartouche
|
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13A |
Cartouche of Siamese | Story element |
Inventory Cartouche
|
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13C |
Cartouche of Lumania | Story element |
Inventory Cartouche
|
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13D |
Cartouche of Matlock | Story element |
Inventory Cartouche
|
| Item | Cell ID | Name | Description | Notes |
|---|---|---|---|---|
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5 |
Mirror of Kameera | Decoration used often used in conjunction with spawn points. Prevents Dana from building a block in that space. | Dense |
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6 |
Bat / Window | Decoration that prevents Dana from creating a block in its place | Dense |
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53 |
Tecmo Rabbit Precursor | (Easter Egg from NES version) Indicates a Tecmo Bunny could appear in this spot later if Dana creates dust here |
Empty FirstTry
|
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170 |
Pink Umbrella | Acts like open door | Door |
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171 |
Blue Umbrella | Acts like open door | Door |
| Item | Cell ID | Name | Description | Notes |
|---|---|---|---|---|
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143 |
Grass | Requires no watering |







































































































































