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ObjectPlacement
Nill edited this page Jan 20, 2021
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Object placements define the initial object placements in the room.
When the level begins, the engine uses these ObjectPlacement definitions to instantiate
the actual GameObject subclasses which are used in actual gameplay (which are loaded in Level.Objects rather than Layout.Objects where the placements are).
Each object placement has a position, direction, speed, and some other miscellaneous flags. See the Objects Reference for more information on possible combinations.
Enemies which are initially placed in the level are configured as object placements while enemies that spawn dynamically are configured as Spawns.