-
Notifications
You must be signed in to change notification settings - Fork 0
@Effect
This trigger fires when an object is hit by the effects of a spell. The object may have been targeted directly or it may have been hit by an area-effect spell.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The item used to cast the spell (e.g. a wand or scroll). |- | I || The character or item being hit by the spell. |- | SRC || The character responsible for the spell. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4"
| Argument || In/Out || Description
|-
| ARGN1 || IO || The number of the spell that has hit the object.
|-
| ARGN2 || IO || The strength of the spell.
|-
| ARGN3 || IO || A multiplier for the spell's duration or effect.
Note: Only used when a character is hit by a spell.
|-
| Local.CreateObject1 || IO || Changes the ID of the effect for this spell, IE: Local.CreateObject1=0eed in FlameStrike spell will change the Fire Column for a Gold Coin.
|-
| local.Duration || IO || Overrides the default duration of spell in tenths of second (local.duration = 10 is 1 second).
|-
| local.Effect || IO || Changes the EFFECT value of the spell (For changing EFFECT_ID see Local.CreateObject1).
|-
| local.EffectColor || IO || Changes the color of the effect for this spell.
|-
| local.EffectRender || IO || Changes the Render Mode for this spell's effect.
|-
| local.EffectExplode || IO || Sets wether the effect should explode or not after reaching the target.
|}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 0 || For scripted spells, prevents any hardcoded behaviour from taking place. |- | 1 || Prevents the object from being affected by the spell. |}
Note: For the recall and gate travel spells, returning 0 prevents the spell from proceeding and returning 1 has no effect.
Category: Reference Compendium Category: Triggers