-
Notifications
You must be signed in to change notification settings - Fork 0
@HitTry
This trigger fires when a character is about to swing their weapon or fist using a combat skill.
More info on How_Combat_Works
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The weapon being used (can be nothing, if fists are used). |- | I || The character doing the hitting. |- | SRC || The character being hit. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || IO || The time, in tenths of a second, until the swing will complete. |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the combat swing. |}
Category: Reference Compendium Category: Triggers