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@HitTry

Jhobean edited this page Nov 9, 2025 · 1 revision

@HitTry

Description

This trigger fires when a character is about to swing their weapon or fist using a combat skill.

More info on How_Combat_Works

Fires on:

References

The following object references are explicitly available for this trigger:

{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The weapon being used (can be nothing, if fists are used). |- | I || The character doing the hitting. |- | SRC || The character being hit. |}

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || IO || The time, in tenths of a second, until the swing will complete. |}

Return Values

The following return values are explicitly defined for this trigger:

{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the combat swing. |}

Category: Reference Compendium Category: Triggers

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