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@MurderDecay
This trigger fires when a character's murder count (KILLS property) is about to decrease.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | I || The character whose murder count is changing. |- | SRC || The character whose murder count is changing. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || IO || The new murder count that will be set. |- | ARGN2 || IO || The length of time until the murder count will next decay, in tenths of a second. |}
The following return values are explicitly defined for this trigger:
No return values are handled by this trigger.
Category: Reference Compendium Category: Triggers Category: Characters Category: Combat