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@NPCActFight
This trigger fires periodically whilst an NPC is fighting.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | I || The NPC who is fighting. |- | SRC || The character the NPC is fighting with. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4"
| Argument || In/Out || Description
|-
| ARGN1 || IO || The distance between the NPC and its target.
|-
| ARGN2 || IO || The NPC's motivation level to fight.
Note: NPCs, excluding pets, with a motivation less than zero will flee from their target.
|-
| local.Skill || O || Force the NPC to stop current checks and start this skill.
|-
| local.Spell || O || Force to cast an specific spell in case LOCAL.SKILL is set to a SKF_MAGIC skill.
|}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 0 || Allows the NPC to fight, but skips making a decision to use a special action such as fire breathing or rock throwing. |- | 1 || Stops the NPC from taking any action. |}
Category: Reference Compendium Category: Triggers Category: Characters Category: NPCS