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@SpellCast
This trigger fires when a character begins to cast a spell.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The item being used to cast the spell (e.g. a wand or scroll). |- | I || The character casting the spell. |- | SRC || The character casting the spell. |- | ACT || The target of the spell. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || IO || The spell number being cast. |- | ARGN2 || IO || The difficulty of the spell. |- | ARGN3 || IO || The length of time it will take to cast the spell, in tenths of a second. |- | local.WOP || IO || Enables/Disables the WOP for this character and spell. |- | local.WOPColor || IO || Sets the color of WOP. |- | local.WOPFont || IO || Sets the font of WOP. |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the spell from being cast. |}
Category: Reference Compendium Category: Triggers