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@ItemBuy

Jhobean edited this page Nov 9, 2025 · 1 revision

@ItemBuy

Description

This trigger fires when a character buys an item from a vendor. The trigger fires once for each item that is bought in the transaction.

Fires on:

References

The following object references are explicitly available for this trigger:

{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ACT || The item being bought. |- | ARGO || The vendor the item is being bought from. |- | I || The character buying the item. |}

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || The amount of the item being bought. |- | ARGN2 || I || The cost of the item. |- | LOCAL.TOTALCOST || I || The total cost for the transaction. |}

Return Values

The following return values are explicitly defined for this trigger:

{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the character from buying the item (blocks the entire transaction). |}

Category: Reference Compendium Category: Triggers

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