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@Redeed
This trigger fires when a multi is about to redeed. Valid for t_multi, t_ship, t_multi_custom and t_addon.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The deed |- | I || The multi |- | SRC || Player doing the redeed (If Any). When the multi is being removed there is no SRC (also when an Addon is being redeeded from internal functions). |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || ID of the deed (Default=i_deed) |- | ARGN2 || I || (Default = 1). If set to 1 all items will be moved to the Moving Crate (and Addons redeeded). |- | ARGN3 || I || If set to 1 the Moving Crate will be transfered to Owner's Bank (if there is any). Note: the crate is moved to the OWNER's bank, not SRC. If argn2 = 0 then argn3 will be not used regardless of the value it has. |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the deed from being created, but will not block the code from argn2 and argn3 |}
Category: Reference Compendium Category: Triggers