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@HitMiss
This trigger fires when a character is about to miss a combat swing.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The weapon being used (can be nothing, if fists are used). |- | I || The character doing the hitting. |- | SRC || The character who was missed. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | LOCAL.ARROWHANDLED || IO || if set to !=0, you can do whatever you want with local.arrow |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Cancels the attack swing. |}
Category: Reference Compendium Category: Triggers Category: Characters Category: Combat