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@UseQuick
This trigger fires when an attempt to quickly use a skill is made without changing the character's ACTION property.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | I || The character quickly using the skill. |- | SRC || The character quickly using the skill. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || The skill number that is being used. |- | ARGN2 || IO || The difficulty of the skill attempt. |- | ARGN3 || IO || If 0 then the skill failed, if 1 then it succeeded. |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 0 || Fails the skill use without awarding skill gain. |- | 1 || Succeeds the skill use without awarding skill gain. |}
Category: Reference Compendium Category: Triggers