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@SeeCrime
This trigger fires when a character witnesses a crime taking place.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The victim of the crime. |- | I || The character witnessing the crime. |- | SRC || The character performing the criminal action. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || If ARGN1 this character will add MEMORY_SAWCRIME to SRC's memory, so SRC will be flagged as criminal for this character. |- |}
There are no return values related to this trigger.
Category: Reference Compendium Category: Triggers