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@GetHit

Jhobean edited this page Nov 9, 2025 · 1 revision

@GetHit

{{Languages|@GetHit}}

Description

This trigger fires when a character receives damage.

Fires on:

References

The following object references are explicitly available for this trigger:

{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | I || The character being damaged. |- | SRC || The character responsible for the damage. |}

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description|| ** Sphere X only? ** |- | ARGN1 || IO || The amount of damage being applied. (Before Slayer calulation if applicable) |- | ARGN2 || IO || The type of damage being applied. |- | ARGN3 || IO || Hits will be fixed to this amount after the hit if the value is greater than it, default = maxhits. |- | LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X). |- | LOCAL.DAMAGEPERCENTPHYSICAL || I || The amount in % of the physical damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTFIRE || I || The amount in % of the fire damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTCOLD || I || The amount in % of the cold damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTPOISON || I || The amount in % of the poison damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTENERGY || I || The amount in % of the energy damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.SPELL || I || Display the spell number that damaged the character. || X |}

Return Values

The following return values are explicitly defined for this trigger:

{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents damage from being applied. |}

Category: Reference Compendium Category: Triggers Category: Characters Category: Combat

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