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@UserWarmode
This trigger fires when a player attempts to switch between war and peace mode.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | I || The player changing between war and peace mode. |- | SRC || The player changing between war and peace mode. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4"
| Argument || In/Out || Description
|-
| ARGN1 || I || If 0, the player is entering peace mode.
If 1, the player is entering war mode.
|-
| ARGN2 || I || If 1 will trigger skill fail for the current skill.
|-
| ARGN3 || I || Setting it to 1 will force a attacker's cleanup.
|}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the player from changing to the requested mode. |}
Category: Reference Compendium Category: Triggers Category: Characters Category: Players