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@EffectTick
This trigger fires when a character is under effect of a periodic spell (like Poison spell).
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | I || The object that is going to be affected. |- | SRC || The object that is going to be affected. |- | ARGO || The spell memory.(Argo.link holds the caster UID) |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || Spell Id |- | ARGN2 || IO || Spell Level |- | LOCAL.CHARGES || IO || How many charges are left on the spell memory, this will be automatically decreased by 1 at the end of the method execution. Default value is 1. |- | LOCAL.DELAY || IO || How many seconds until the next spell effect tick. Default value is 5 seconds. |- | LOCAL.EFFECT || IO || The effect value of the spell, harmful or beneficial (if SPELLFLAG_HEAL is enabled). |- | LOCAL.DAMAGETYPE || IO || The damage type of the spell, if you are making a custom spell you must set a value otherwise the spell will not cause damage. |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Destroy the spell memory and block the spell execution. |- | 0 || If the spell has the flag SPELLFLAG_SCRIPTED blocks the spell execution
|}
Category: Reference Compendium Category: Triggers