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@Kill
This trigger fires on all characters who are responsible for another character's death.
The trigger is fired based on the Attacker list, @Death is called before it and @DeathCorpse after, so the @Death trigger can pre-handle who will receive this trigger by adding or removing attackers.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The character who has been killed. |- | I || The character doing the killing. |- | SRC || The character doing the killing. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || The total number of characters involved in the character's death. |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the killer from receiving credit for the kill. |}
Category: Reference Compendium Category: Triggers Category: Characters Category: Combat